"The biggest problem seemed to be that the people we asked didn't appreciate the fact that the game only generated questions and did not supply any answers. They seemed to think of art as a kind of riddle that they needed to solve. But we only asked people who are used to playing games.[...]Despite the fact that games are supposed to be interactive, many gamers still seem to be incredibly passive when it comes to the meaning of their entertainment. They expect to be spoonfed and don't seem to have any experience with literature, modern theater or fine art (or even art films) which require active participation, not just of thumbs and index fingers but also of heart and brain." - Auriea Harvey and Michaël Samyn, creators of the Graveyard
3 Comments
... soooooo, what's your take, actually?
Ok, but what’s your opinion on this game?
"My mistake was thinking that videogames are art. I wanted to make a game about a piece of shit unlikeable character, who by the end of the game has to transform. But too many gamers, when they look at this, they immediately get triggered by it. So the thing is, games aren't art, they're toys for children, and it's considered bad form to talk about anything meaningful, impactful, or thought provoking." - Andrew Allanson, Director of YIIK: A Post-Modern RPG
TheGamingN00b
2 years ago