Josh_095
2012
FIFA 13 was a title that gained popularity among the series' ranks. I both hated and liked this game back in early 2013 and when I think back on it, it was just as standard (or bad) as any FIFA game EA threw out on an annual basis. All you needed to win in FIFA 13 was any player card (regardless of rarity) that had a seriously high pace statistic, that's it. In FUT, you could have a full gold, balanced team and lose easily against a bronze-tier team that has players full of high paced stats. It was unbelievably imbalanced and I don't know how current FIFA games fair on this issue (which I honestly couldn't care less about).
2000
2007
Chaos Theory truly defined the stealth genre (besides Metal Gear Solid) and perfected it from previous Splinter Cell titles. There's a full sense of espionage due to the many ways you can obtain information throughout each level, whilst passing through risky areas and taking down enemies. The game doesn't hold your hand, requiring you to observe your surroundings and use logic to progress easier, quicker and quietly.
The sound design is immersive and suspenseful, with music that reacts to AI behaviour and fills the atmosphere with haunting tension at times and really creates a unique characteristic for each level you're playing. Every environmental object, footstep and the gadgets you use that emit sound blends together and helps make your surroundings feel more alive and real.
Loadouts before mission initiation are selective depending on your style of play, although why would you go on a killing spree in a stealth-based game? Going loud in Chaos Theory can be very punishing towards the player. Regardless, it's nice to have options.
The sound design is immersive and suspenseful, with music that reacts to AI behaviour and fills the atmosphere with haunting tension at times and really creates a unique characteristic for each level you're playing. Every environmental object, footstep and the gadgets you use that emit sound blends together and helps make your surroundings feel more alive and real.
Loadouts before mission initiation are selective depending on your style of play, although why would you go on a killing spree in a stealth-based game? Going loud in Chaos Theory can be very punishing towards the player. Regardless, it's nice to have options.
Solid reboot on its own merits, however not exactly faithful to the original development and team behind the 1997 title. The art direction is flawed, animations are lazy and have no weight. There are also brand advertisements on the counter billboards which defeats the purpose of the game's core message.
2000