Oddworld: New 'n' Tasty

Oddworld: New 'n' Tasty

released on Jul 22, 2014

Oddworld: New 'n' Tasty

released on Jul 22, 2014

Oddworld: New 'n' Tasty is a faithful remake of Oddworld: Abe's Oddysee where the pre-rendered sceneries are recreated in real-time 3D without changing the original gameplay. It also replaces the single screens linked together of the original version into a true 2.5D side-scrolling game. While there are various enhancements and details to the character and the scenery, the basic gameplay is still largely similar in a side by side comparison. The GameSpeak system Abe uses to command and talk to other characters start with the same commands, but can later be expanded. This version of the game supports leaderboards for the completion time of each mode and the overall game. There are three difficulty levels and the game. It includes the original cooperative function of the original game when another player can take over when the first player dies, taking turns controlling Abe.


Also in series

Oddworld: Soulstorm
Oddworld: Soulstorm
Oddworld: Munch's Oddysee
Oddworld: Munch's Oddysee
Oddworld: Munch's Oddysee HD
Oddworld: Munch's Oddysee HD
Oddworld: Stranger's Wrath HD
Oddworld: Stranger's Wrath HD
Oddworld: Stranger's Wrath
Oddworld: Stranger's Wrath

Reviews View More

Oddworld: New 'n' Tasty is a weird but charming remake of a classic. The updated graphics are gorgeous and give the dark and quirky world a ton of personality. Figuring out the puzzles feels super rewarding, and the story tackles deeper themes than you'd expect. The controls can be super frustrating at times, though, and the difficulty might turn some folks off. Still, it's a unique experience, and definitely a worthwhile trip back to Oddworld for fans and newcomers alike.

I was really enjoying this until the end! The updated graphics, quick saves, and difficulty levels helped make it accessible to me. I adore the voice actors and Abe (follow me!), and the platforming was super difficult for me but I tried my best and kept trying till I finished. But there are a lot of secret rooms that I didn't know about, and if you don't save at least half, you get a bad ending. I saved 132 and got a bad ending (apparently the good ending is at 150). It felt like a slap in the face, all the time and effort I put in. Still really enjoyed it till the end, though.

I'm in the credits of this game for naming one of the trophies, so that's nice. Unfortunately, New 'n' Tasty misses the mark in terms of visual presentation, with so much blooming neon lights that it ruins the dark, dank factory atmosphere of the original. Beyond that gripe, what's on offer here is a near 1:1 retelling of Abe's Oddysee, with only a few very small deviations to be found within the cutscenes and no major gameplay changes beyond a significantly increased number of Mudokons to rescue and some small camera angle shifts in addition to a nifty little DLC level focusing on the escape of Alf, a mud who we didn't originally meet until Abe's Exoddus back in the day.

Bizarrely, the Bad Ending cutscene is the only thing in this game that wasn't re-recorded, meaning the original audio is there and it's pretty jarring to hear Abe's original, higher pitched voice again for no apparent reason.

I really wanted to like New 'n' Tasty as it is the remake of Abe's Oddysee, which is a beloved classic, but I found the remake to be utterly boring, and cheap at times, with many technical problems.

Even when major problems are fixed, some games just feel wrong to play with and New 'n' Tasty is one of them. The movement is janky, and some of the visuals just look awful. These aside, the game has a charming atmosphere, but somehow way more playful than the original, creating this very weird mixture of slapstick comedy and darker themes. It is called ODDworld after all.

Besides that, some of the level design is just awful, and unfun to play, and the puzzles are more on the experimental side, meaning that you cannot figure some of them out on your first try, and you need to die a lot in order to find a good solution. This is mostly due to the fact that the puzzles are mostly movement based.

I think for those who never played any Oddworld games before this one is a good entry point, but I recommend others to just stay away from it and stick with the original, even though this remake is the new starting point for the franchise from now on.