Super Mario 3D World gives the most general Mario game experience, for better of for worse, and it's not exactly bad, it plays quite well actually, but I come out of it feeling like I just played white bread: the game.

AESTHETICS AND STYLE:
Super Mario 3D World brings in the NSMB aesthetic people know and (probably) love, with it's vibrant, isolated obstacle courses filled with life and color, tho nothing really grand or crazy to write home about, actually feels sort of corporate or sterile feeling, doesn't help that the environments are really generic. I apologize if I can't describe it as well. Whatever the case, it's Mario at it's core and if you like Mario's world, you'll probably like how this looks I guess.

GAMEPLAY:
The game has you in limited camera angles, and directions to move in, which results in very precise movement which feels pretty good and allows for platforming to be much more controlled and simple. There are however moments or instances where different camera angles or such would benefit certain situations and I'd either get my view obscured that not even Mario's silhouette really helps know what I'm doing while elements block my view or have a certain angle I feel comfortable with playing but is disabled for whatever reason. There are also segments where I feel should have invisible walls, esp like psuedo 2D sections, why am I allowed to jump off the side of the train, the outer area section isn't even there anymore, I'd also be able to just hop to the background and die. And a bunch of other things that sort of irk me like character specific buttons or more camera angles but I don't want this to be too long.

Captain Toad stages are really cute, they're nice pace breakers, a sort of nitpick I do have tho is the inability to zoom in, and why does toad have a jump button, it does literally nothing but play a hop animation.

MUSIC:
Most of the OST is pretty catchy, I don't have a lot of opinions on these in particular other than it's good Mario music that did it's job.

STORY:
Mario Game

CRITICISMS:
- As stated before, while colorful, this feels like such a sterile game, the settings are very general and don't really wow me, I see the game and say "yup that's Mario." I think it'd be cool if future Mario games develop a more stunning aesthetic or something to really compliment the other creative stuff.

- Bosses are an absolute joke, it usually takes under 3-5 minutes to beat all of them, the final boss felt sort of anticlimactic, I sort of expected to actually fight Bowser eventually but all I got was an autoscroller course which ended with a feeling of "that's it?"

FINAL THOUGHTS:
I can't think much on what to criticize the game other than it just feels like a very general Mario game, it has no interesting features or something, it's just pure unadulterated Mario, "The Mario Game Ever" if you will I guess. Probably a good introduction game for new fans or audiences after the recent Mario Movie. Anyway yeah if you want to play a Mario game with no quirks and not 2D (technically), you can grab this and you'll probably have a fun time.

No I will not be doing the post game challenges go away.

Reviewed on Apr 18, 2023


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