This review contains spoilers

This game falls short of what it's predesessor has done.

The Story is that you follow a number of different soldiers as they fight through battles during World War 2. Same concept as the first game, but with moments of other protagonists sometimes appearing to another one, and this game didn't need to do any different than what it did.

The Characters are better than the last game, perticularly in the protagonists. They give you their backstory before the first level that you play as them for, and it's good to see different types of personalities fighting the same war. The downside is that most of the characters you don't play as are as bland as the first game. The only exceptions for me was the soldier that you follow in the very first mission of the game, he was good for what little time he had, but nothing great.

The Graphics are worse than the first game. It's slightly more pixelated, and less slightly less detailed, especially the character models. Also why do some soldiers give tasks to ones with a higher rank than them?

The Gameplay has you first person shooting, across World War 2 battles. This is the same type of great gameplay from the first game, with some changes, and some ingame cutscenes to try and give more to the characters despite what little there is. But nearly all of the changes added to this game are for the worse. Like there is no timer now on the bombs. Destroyed vehicles disappear from the scene. The Checkpoints suck. Your allies don't show up on your compass. The Friendly AI isn't as good as the first game's. The Enemy AI is awful in some moments. The props on the screen "including the red X that tells you when you hit an enemy" all feel to cartoony for a serious toned war game. Although I like the idea of using medic kits on fellow soldiers, it's pointless when the soldiers you care about the most will live regardless, leaving only the ones that have no lines to be helped. Even the final minute of the campaign where the last enemies are above a ladder that you can't get to without being shot up, having to fight off stukas without warning, and not being warned which direction the they are coming from doesn't work gameplay wise when they could come from any direction this time. The Multiplayer is mostly the same as the first game's, but with the same problems as the campaign gameplay, and I don't like why the text saying who killed and has been killed is now near the middle of the screen instead of off to the side.

The Music is the best thing in the game. It's not as awesome as the first game's, but it is still of similar quality. Michael Giacchino really puts his effort into even side adventures that a lot of people wouldn't even see. But the sound effects of some of the guns don't have the same shocking impact of the first game.

Call of Duty: Finest Hour is not a Finest Hour to it's predesessor.

Reviewed on Feb 06, 2024


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