This review contains spoilers

This is an awesome Call of Duty game who's problems make it drop below it's previous modern competition.

The Story is that you follow a man who was kidnapped by Russians during a mission to kill Fidel Castro, who have a secret plan to wipe out America with a secret Bio-chemical weapon. This is a great story for the series. It's engaging, has a number of interesting events that all fit together, and the best twist in the franchise. But I will mention that some moments in the game make me question parts of it. Like why doesn't the C.I.A reveal who they are to Mason at the beginning? Why does Mason tell them all they want to know without knowing who they are yet? How did Clarke get shot, but not Hudson or Weaver? How did Mason know which chamber the bullet was in? because if it was luck then that is not a good way for our heroes to get out of there. When Hudson said "We wanted steiner alive" revealing the interrogator to be C.I.A, why didn't Mason looked shocked by this? I personally didn't like how they reveal Steiner's death before the first part of the mission started when a few word changes could have hidden that.

The Characters are great, likeable, and different personalities. The main villain Dragovich is very interesting. The other villains work well too, and the way the characters are done makes them more memorable than other characters who might be in the same positions. The only character I didn't think got enough time to shine for me was Weaver, who only comes off as Hudson's helper "with one eye".

The Graphics are great for their time. Details show in the facial expressions, textures look stylish, and not overboard. The cutscenes are fun to watch on their own let alone as part of the game.

The Gameplay has you first person shoot through enemies, while completing tasks for the C.I.A, Army, and Viktor Reznov. This is still great gameplay "for the most part" with suspenseful moments to look at. The classified style of text at the beginning was a lovely touch of character for the game. The Locations give off different types of battles that don't feel the same. The levels are varied, and all have a point to them. But some problems I had with the game include, "my biggest problem with the game" The AI isn't as well designed as previous modern games. Sometimes they fail to kill all enemies before advancing, taking too long to take out enemies, or even the enemy AI during the tunnel popping out of the holes early enough for you to shoot them, despite them killing your ally when they would have no time to react. Also there are no quotes after death again. Why was one random Vietnamese soldier shot in slow-motion? How does the fire on your boat in Vietnam go away after a task? and why didn't that one agent in the mountains open his parachute when he fell? if you are dropping to your death, there is no reason to not try and open it. Multiplayer is still great, perticularly now that you can play during the Cold War, giving the option a reason to exist. But I didn't care for the COD point system. RC cars are awesome though, as well as new abilities thanks to it being in the campaign first. The option to edit the games you do in multiplayer is fun and creative. Zombies return, and is even more atmospheric than World at War's version. Also the new addition of Co-op playing with an AI although not as interesting as the rest of the ideas in the game, is still a nice extra.

The Music is awesome, the tracks are really tense foreach scene, and the copyrighted tracks during the Vietnam war, and the ending give off good feels of "The idea of fighting in the war started off awesome, but devolved into horror" and "We are going to dominate this war". But I will still say that the tracks are slightly inferior to Modern Warfare 1+2, World at War, and Call of Duty 1+ Finest Hour.

Call of Duty: World at War 2: Black Ops 1 shows why it is important to give it your all when gaming games, cause of how one or two problems can make it far inferior to the rest.

Reviewed on Feb 11, 2024


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