Playtime: 7 Hours
Score: 4/10

I really didn't enjoy this at all. I've become a big fan of Frictional Games as they have become my exception when it comes to playing horror titles with no combat. I have never been a fan of run, hide or die horror games but Frictional have always intrigued me with the atmosphere's of their games and their storytelling.

To start with the good, this game brings back the inventory and resource management that was absent in both A Machine for Pigs by The Chinese Room but also in Soma by Frictional. I love the return of these mechanics and it keeps the game from just being a walking simulator with spooky monsters. The resource management I felt was a bit more tougher then The Dark Descent, as matches and lanterns seem to run out a lot quicker, which I think is good and bad. It can definitely get annoying when your light source runs out so quickly and there were sections where I ran out, and I had to walk around in endless darkness.

And in terms of accessibility the game does add in an adventure mode similar to Soma's safe mode, so you can play the game without worrying about death if you want to. I like this mode and its cool that its there for players who want it.

However I honestly struggled to get through this game and I eventually just decided to abandon it. The story was just really boring and I didn't really find the main character that interesting. The areas were mostly unappealing to me aside for a few. And compared to Dark Descents Brennenburg Castle, or Pathos-II in Soma, it just really felt dull. I still love Frictional games but to me this is my least favorite game from them.

Reviewed on Dec 30, 2022


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