The Last Of Us was always a game about characters, writing and acting, a game where you go trough a world of hurt in a journey, where your characters learn and grow as people, even though their believes will prevail to the last of it. And that was what made the first game one of my favorites, it truly is about the narrative and it delivers in every aspect.

Now here. it's still a excellent game, it has probably the best acting of any game, but the narrative falls apart at the end. At first i was not in the "revenge" quest that drives the game, but ok, i went along with it, and in this journey we learn a lot, we meet new characters that we used to hate, they are so well writen and acted that we learn to like them, and honestly, see that they are just people.

People that can make mistakes, people that have problems and sometimes want revenge even though it's not the correct thing (sounds familiar hun?)

And here is where things start to go south, throughout the story we are slammed in the face with violence, pure violence, there's no reason and no excuse for this, from the beggining to the very end we have to do things that i as the player didn't want to, i really considered stopping and watching on youtube because is just bad. Wonder why some people inside the studio thought the same...

But let's put that a part for a moment, great characters in a series known for the journey and writing will deliver, right? So i thought, but the thing is, Ellie doesn't learn, she is shown again and again what revenge for revenge sake does to people, and she seems incapable of learning, the game should have ended when first it looks like it would.

In the end, it fells wrong on the characters built on the first game, they are really not smart enough to learn? i don't think so. It fells as the player that you're powerless, i get what they went for here "how consuming it was", but we're shown that they are people, and people will learn, except when the narrative doesn't want them to.

Reviewed on Jun 28, 2020


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