(recommended by clownswords on this list. i remembered!)
reigning champ and apotheosis of the ridge racer formula, type 4 finds namco on much more confident ground when compared to the shaky foundation rage racer built. a lot of rage racer's aesthetic musings - the idealization and veneration of wheelmen, the sleekness of these machines, the grunge and beauty of asphalt and cobblestone - have all essentially been given a facelift, no longer resembling a gloomy concrete jungle but instead coming across as suggestive, painterly, and sometimes ghostly. like many games of its kind, its romantic, but instead of invoking the arcade palette of saturated hues or gleaming vistas, this game is adorned with earthier tones that really strongly compliment its otherwise exuberant and kinetic approach to racing ('out of blue' is a particular fave of mine - cruising through a picturesque port town during a misty morning). personally i sensed a lot of overlap with ace combat 3 - obviously both works' existence as namco projects goes without saying but relating to their fidelity, they both have similarly moody approaches to lighting that really become apparent as you speed down highways at night that are pockmarked by pale green lights and transition into tunnels that explode with hazy amber. to say little of that incredible soundtrack shared between both titles! electrosphere with its comparatively cold electronic soundtrack has its antithesis in type 4, with polished evocative tracks that go down like smooth scotch (although 'motor species' is actually just a dead fucking ringer for some ace combat 3 tracks, which makes sense given that three composers are common to both games). it's not the furious rave techno of prior ridge racer entries, but it's mellow and heartthumping and just so goddamn arresting, my favourite soundtrack in a long while. drifting in sync has never felt better. so much of the reason this game is adored is largely for its aesthetic which is, to be sure, excellent, but this belies that it's every bit as strong mechanically as prior entries. rage racer's experimentalism is done away with for a more conservative experience, so hills are no longer sisyphean trials and drift/grip type vehicles see further segregation, but it's hard to complain when the end result is a game with some legitimately wicked track design that packs intelligent re-use of assets. the campaign, which has four levels of 'tuning' difficulties that all offer simplistic but reactive stories that depend on your performance as a racer, was a really nice touch - didn't need to be there but thoroughly enjoyed that element nonetheless. all their discussion about willpower and unattainable ideals is a fun way to motivate the player but also to underscore that these games are time trials in disguise, with your rival opponents being obstacles to surmount and benchmarks to ascendancy rather than acting as traditional opponents. about the only complaint i have in that regard is that it's strange that the peak of the game's difficulty is at the midway point; it's really disappointing that the final stage can be overcome without any of the predilection for appropriate technique that the game demonstrated prior to this (again, somewhat excusable, movin' in circles is one of the best tracks on the OST). even so, this is still a game that's firing on all cylinders - i had cynically expected some resistance to that idea heading in but it really is the peak of the franchise so far while carving out its own spot as a giant in arcade racing.

this is a game for the fellas who have It. if you dont know what that might be, you gotta do some soulsearching on these streets

Reviewed on Dec 16, 2021


5 Comments


2 years ago

Thank you for writing so much good shit!

2 years ago

mostly ive just successfully gaslit many people dozens of times smarter than me into thinking im okay at this 👍 thanks for the kind words!!

2 years ago

finally dethroned as the Voice of RR4... Great review!!!

2 years ago

don't downplay yourself - you're both an excellent writer and extremely diligent about playing games and producing thoughtful pieces. you're one of those i keep coming back to this site for.

2 years ago

thanks zeno, thats really nice of you to say ;_; hoping i can read more of your thoughts some day too!!