Mega Man 5 is that one game in the franchise where you notice how series has gone through so much, so many beatdowns, bad games, mediocre games and good games. You get to see how this one just takes everything that it has learnt so far just to practically improve on it on every way, practically almost reaching a perfect point between difficulty and balancing, with platforming and even collectible hunting.

This game is pure fun from start to finish, nothing in it screams filler (besides, again, another bait-and-switch at the end, but one doesn't really play these games for the plot anyway) and is ultimately just very good looking and a blast to go through. Pretty fun even though again some of the power-ups weren't all that or the stages not being as interesting (which I digress at some point, because there's a couple here like Star Man's or Gravity Man's that are pretty cool in its presentation) but it just reigns superior over Mega Man 4's lack of substance.

Now, I wanna dedicate this part of the review to another important topic:

WHAT THE FUCK WHERE THEY THINKING WITH NAPALM MAN WHY MAKE A ROBOT MASTER BASED ON NAPALM BOMBINGS, AND TO RUB SALT ON THE WOUND THE STAGE IS ON A FUCKING JUNGLE?!??!?! THEY COULD'VE JUST NAMED IT WEAPONS MAN, BUT NO. THIS ROBOT MASTER IS DEAD SET ON SETTING FIRE TO THE WOODS. IT'S OBVIOUS THE 12 YEAR OLD THAT SENT IN THE SUGGESTION GOT A HISTORY CLASS LESSON ON THE VIETNAM BOMBINGS AND THEY JUST ACCEPTED IT LIKE THAT???? HOW

Reviewed on Jan 28, 2023


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