I find this to be one of the weaker metroid games, not that that statement means its necessarily bad. A lot of the promising ideas on show here are only further refined and implemented in Dread, which is where I feel MercurySteam shine. Anyway for the gameplay a lot of the (mini) bosses are either repetitive - fighting 30 of the same metroids - or a pain in the ass; diggernaut (seriously who playtested this boss and greenlighted it). Even its basic combat is kind of lacklustre, really all you are doing is parrying enemies for the majority of the game and its not too enjoyable. One of the stronger new additions however is the Aeion abilities, each one is used quite frequently and it makes some parts of the game more unique. I find this game starts to make its strides in the end-game but by that point its too late and it doesn’t really make a mark and its also way too difficult at times. I’d need to play the original to see how good of a remake this is but for now it stands as just “fine”.

Reviewed on Oct 04, 2023


Comments