Masterpiece has been thrown about a lot when talking about Elden Ring but more than anything I'd say it's a Dark Souls Greatest Hits compilation. Personally, I'd rank Sekiro's skill-intensive boss fights and Bloodborne's cosmo-gothic horror worldbuilding higher. But Elden Ring is a close runner-up.

You've got your punishing gameplay, poison swamps, convoluted lore, barebones storytelling, laughably difficult bosses, "finger butt holes", intricate dungeons that loop in on themselves, and a plethora of hidden game mechanics – both large and small – that you're kinda supposed to find out on your own (if, at all).

Which is all well and good. They're all unique selling points of From Software's brand of self-flagellation. As any humblebragger will tell you, they're not bugs but features. The Soulsborne games are simply made to be this way. Sorry.

Elden Ring does make a strong case for kind of a FromSoft-easy mode though, while still giving the GIT GUD-mafia its fill of meme-bosses. It's by far the most accessible game in the loosely connected series.

The world is littered with save points, making a trek into the dangerous fungal wilds of Caelid or The Consecrated Snowfield's frozen landscape less daunting. The free-roaming open-world design also prevents any real bottlenecking, always giving would-be Elden Lords plenty of murky dungeons and decrepit castles to explore should a particular boss become a roadblock. Helpful spirit summons give an edge against some of the game's most difficult foes. Hell, the game pretty much corals new arrivals wanting to learn the ropes into a tutorial dungeon.

And all of this is of course totally optional. Anyone who wants the bragging rights of having bested Malenia with a naked avatar, armed only with a [bouquet of flowers](https://eldenring.wiki.fextralife.com/Varre's+Bouquet) has the freedom to do so.

Reviewed on Mar 06, 2023


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