Bio

Nothing here!

Personal Ratings
1★
5★

Badges


Epic Gamer

Played 1000+ games

Best Friends

Become mutual friends with at least 3 others

2 Years of Service

Being part of the Backloggd community for 2 years

Liked

Gained 10+ total review likes

Noticed

Gained 3+ followers

Elite Gamer

Played 500+ games

Roadtrip

Voted for at least 3 features on the roadmap

Gamer

Played 250+ games

N00b

Played 100+ games

Favorite Games

Mass Effect Legendary Edition
Mass Effect Legendary Edition
Metal Gear Solid 3: Snake Eater
Metal Gear Solid 3: Snake Eater
Chrono Trigger
Chrono Trigger
Suikoden II
Suikoden II
Ace Combat 7: Skies Unknown
Ace Combat 7: Skies Unknown

1019

Total Games Played

007

Played in 2024

010

Games Backloggd


Recently Played See More

Sea of Stars
Sea of Stars

Apr 27

Batman: Arkham Knight
Batman: Arkham Knight

Apr 05

Batman: Return to Arkham
Batman: Return to Arkham

Mar 10

Chrono Cross
Chrono Cross

Jan 22

Chrono Trigger
Chrono Trigger

Jan 22

Recently Reviewed See More

Not nearly as mediocre as I remember it. In fact, Arkham Knight is a pretty decent conclusion to the Arkham-trilogy. The issues people had with it on release still ring true, especially compared to the previous games. Do I miss the Metroidvania-style of exploration? Sure. But in a vacuum it’s a solid action adventure.

The game has a severe case of Ubisoftitis (hey, it was the 2010s’; we just have to deal with it) and the map could’ve been shrunken down quite a bit. All the (optional) watchtowers, roadblocks and what have you get old fast. And Many hanging plot threads from previous games also get dealt with pretty haphazardly and as a result some side missions are underwhelming and, frankly, quite boring.

The largest problem I had with the game was the controls. But that was probably on account of me replaying the whole trilogy back-to-back. As Knight has the added Batmotank as a mode of transportation, the layout has shifted somewhat which takes some getting used to.

There’s also the fact that the timing, and hit detection of the free flow-combat is a little bit… off? What was perfectly imbedded in my muscle memory at the end of the last game suddenly feels a little bit stiff; as if Batman’s years of crime fighting have finally catched up with him (which works thematically with the story, I guess).

However I guess I’m in the minority here, but I enjoyed the AR-challenges and Riddler-shenanigans quite a bit. They’re a blast.

Building combo streaks and finding specific ways to take out henchmen and goons on the challange maps have been single most fun I’ve had with the Arkham-games. Knight has the added variety of races and tank battles which is a welcome change of pace.

The two first Arkham Games have aged like fine wine. Take the comicky story and closed setting from the first, and the improved combat mechanics and tighter controls from the second, and you'd have a perfect action game.

In a vacuum, they're respectively "only" excellent. Which... you know, isn't all that bad either.

The quintessential RPG of the 16-bit era (sorry, FF6/3). Personally I’d even go as far as calling it the crown jewel of the SNES library. I know, I know. The SNES is stacked with all-time classics. But the pixelated fog creeping in over the Kingdom of Guardia 600 AD is what I picture in my mind when I hear “SNES-gaming”.

Chrono Trigger’s story, with it’s time traveling shenanigans, is epic and engaging, and set in a world that feels sprawling and lived in. It never overstays it’s welcome though. Twenty odd hours is mean and lean, compared to genre conventions.

It’s populated by a colorful cast of characters that never feel one note. From the chipper, won’t-take-no-for-an-answer, Marle to the enigmatic pragmatist Magus; Everyone feels fleshed out with a clear personality and motivations.

Granted, Chrono Trigger’s turn based combat system feels quaintly simple. Even compared to earlier Square games. But it has just enough wrinkles, with the dual -and triple techs and “active battle mode”, to keep it from feeling like a chore. My best guest is that it was meant to be accessible to new players, free from the weight of intricate systems and subsystems. It was after all an entry-level tent pole of a last hurrah, before Square went all-in on the Playstation.

All rolled up in a superbly presented gem with delicious pixelated graphics and a soundtrack of absolute bangers. In a nutshell Square picked out the best bits from the developer’s earlier SNES-games and distilled them into one perfect game. Yeah, I said it. Perfect.