My fascination with medieval games is rarely fully satisfied. After struggling once more to progress in Kingdom Come: Deliverance—my sense of direction lost within a mere 15 minutes of wandering around some obscure chicken village—I stumbled upon A Plague’s Tale: Innocence and decided it was worth a shot. What a pleasant surprise!

Crafted on a modest $10 million budget, this relatively short game provided me with more enjoyment than most titles in recent months—especially in contrast to the $300 million disappointment of Marvel's Spider-Man 2. A Plague's Tale: Innocence drew me in with its palpable atmosphere, heightened by Olivier Deriviere's music. Well-developed characters and a consistently dynamic narrative immersed me completely in its world.

Frequently, I found myself captivated, gazing at the hauntingly beautiful landscapes of a world in agony, unfolding before my eyes. A battlefield, where catapults were engulfed in the relentless dance of flames, surrounded by grim heaps of the fallen. In a desolate village, the last remaining pig stood as a somber offering for the uncertain future of humanity. Terrifying silhouettes of knights loomed in the narrow streets and corridors, a constant reminder that escape was an illusion.

A Plague’s Tale: Innocence has undoubtedly secured its place among my favorite games this year—a captivating and impressive experience that I wholeheartedly recommend to all enthusiasts of the era. Seamlessly weaving a compelling narrative with stunning visuals, it leaves an indelible mark on any gaming connoisseur.

Reviewed on Jan 06, 2024


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