F&H is one of these games where people just look at the qualities and I don't see much being discussed about what I actually find problematic, therefore I thought it'd be interesting to give my point of view.

Fear and Hunger is very bad at one core thing: the gameplay. Most of the gameplay involves you tediously gathering ressources by clicking left and right on everything that looks like a container. It takes forever. You die, you restart and you redo that before you face any serious decision or have to strategise anything. Tedium is what I think is the main weakness of games like this or Pathologic because it just wastes hours in trying to make you immersed.

Try to imagine this game another way. For example, a purely textual game where you get choices with consequences. You have a time limit and choosing to explore will nail you ressources, but at the same time it will cost you time. This replicates the exact same feeling and makes you imagine just as much, but it doesn't waste YOUR time. This is how I would have liked to see games like this.

The game has a ton of good ideas and a good concept but I just don't feel like playing when most of my playtime, I'm seeing none of that because I'm walking in a RPG maker game and interacting with storage areas.

Reviewed on Apr 06, 2024


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