Heroes of Might and Magic V: Hammers of Fate is an expansion of Heroes of Might and Magic V that is basically a transition between the base game and something greater. Which means it's obviously weaker than the next expansion, which added even more features. It doesn't help that, for some reason, this expansion is actually missing a few features that were in the original (probably added with patches, but still). Stuff like the wait button on the UI during combat encounters (you have to use the keyboard key for that), threat levels when checking neutral or enemy units, and an on-screen necromancy energy bar. However, it's still more of Heroes of Might and Magic V, and that's a good thing, and it does have some good additions. The new dwarven faction is neat, though I personally find orc faction from the next expansion more interesting, but I think it's up to preference. The addition of caravans (from the 4th game) makes recruiting units from dwellings or transporting units from one town to another more straightforward. The random map generator also makes it's debut here, just like Heroes of Might and Magic III's first expansion, which gives the game more replay value. Overall, it's flawed in some ways, but it's still a solid expansion, and a very fun time.

Reviewed on Feb 15, 2024


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