Heroes of Might and Magic V: Hammers of Fate

Heroes of Might and Magic V: Hammers of Fate

released on Nov 14, 2006

Heroes of Might and Magic V: Hammers of Fate

released on Nov 14, 2006

An expansion for Heroes of Might and Magic V

Take part in a thrilling new adventure in the world of Ashan with the Hammers of Fate expansion. Discover uncharted territories and experience new ways of playing Heroes of Might & Magic V.


Also in series

Might & Magic: Heroes VI - Shades of Darkness
Might & Magic: Heroes VI - Shades of Darkness
Might & Magic: Heroes VI
Might & Magic: Heroes VI
Heroes of Might and Magic V: Tribes of the East
Heroes of Might and Magic V: Tribes of the East
Heroes of Might and Magic V
Heroes of Might and Magic V
Heroes of Might and Magic IV: Winds of War
Heroes of Might and Magic IV: Winds of War

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Heroes of Might and Magic V: Hammers of Fate is an expansion of Heroes of Might and Magic V that is basically a transition between the base game and something greater. Which means it's obviously weaker than the next expansion, which added even more features. It doesn't help that, for some reason, this expansion is actually missing a few features that were in the original (probably added with patches, but still). Stuff like the wait button on the UI during combat encounters (you have to use the keyboard key for that), threat levels when checking neutral or enemy units, and an on-screen necromancy energy bar. However, it's still more of Heroes of Might and Magic V, and that's a good thing, and it does have some good additions. The new dwarven faction is neat, though I personally find orc faction from the next expansion more interesting, but I think it's up to preference. The addition of caravans (from the 4th game) makes recruiting units from dwellings or transporting units from one town to another more straightforward. The random map generator also makes it's debut here, just like Heroes of Might and Magic III's first expansion, which gives the game more replay value. Overall, it's flawed in some ways, but it's still a solid expansion, and a very fun time.

All right expansion for Heroes of Might and Magic V.

I loved Heroes of Might and Magic V. I tried the earlier installments before, but never understood the game and its mechanics. For some reason, HOMM V was a lot more accessible and easier to understand.

The mechanics in HOMM V are relatively simple. You explore a map, with various resources, towns, small buildings and upgrades, to increase your strength, stats and army. On the map, different units are stationed, some friendly and ready to join you, but most of them are hostile. You fight them to earn XP, level up and unlock more skills. The goal of each map varies from scenario to scenario but mostly includes the conquering of a town or gate to win. Some scenarios are timed, adding to the challenge.

After the main game, I played the expansion Heroes of Might and Magic V: Hammers of Fate. In this expansion, a whole new race is introduced and you can now play as the Dwarves. There are new maps, many of them winter themed, and a new campaign is available. In online play, you can now also choose the Dwarves as a playable race.

In Hammers of Fate, a new mechanic is introduced. Units can use Runes to empower their attacks and gain small bonusses in term of damage, defense and accuracy. It is a unique mechanic, however, I thought it was pretty overpowered sometimes. The Rune Priest units for example, can wipe out an enemy stack in seconds when they use an attack Rune. It consumes resources, which is fair, but I think the Dwarven units do profit more from the mechanics than other races. The best example of this are the Thane units, who blast all electricity from six powerplants through their axes, annihilating the enemy.

The graphics are great for the time and the animations of the units en environmental buildings are nicely done. The color pattern is warm and soft and enhances the experience. I have to say though, that the new Dwarven units all looked a little generic and were not as diverse and well designed as all the other races in the game, in my honest opinion.

By far the best aspect of Heroes of Might and Magic V, is the sound. The (combat) music is absolutely great and the sound effects are spot on. I loved the satisfying sound effect of the scythe of the Wraith units and the four-sword attack of the Rakhasa rani. It is sound design at its best. However, in the Hammers of Fate expansion, in which you play as the Dwarves, the soundtracks are a little disappointing in comparison.

The mechanics, controls and interfaces are easy to understand and can be mastered fairly quickly.

Overall, I liked the Hammers of Fate expansion, although I still prefer the last one, Tribes of the East. This one was a little on the generic side in my opinion. I also thought the balance was a little off in comparison with all the other factions in Heroes of Might and Magic V.

Will still recommend it to complete the whole experience the series offers.

you dont realise how busted dwarves are because they are pretty boring. i really like the campaigns of this game, even if its the smallest collection.