This would have been a perfect game for the Nintendo DS. Which isn’t to say that it isn’t already fantastic on the Switch, but that I can absolutely imagine it as an exemplar of the DS’s controls–imagine being able to control Cheshire with the touch pad and Cereza with the D-pad. It would have been perfect for the system. Reminds me of Phantom Hourglass or Okamiden in terms of its artful, almost watercolor aesthetic. I believe this game is technically supposed to be a metroidvania, but it’s far different in perspective and design than any metroidvania I’ve ever played–which is why I would go about thinking of it as its own thing. I cannot recommend this game enough.

Cereza and the Lost Demon is such a sincere and out-of-nowhere type of game, and I was shocked at the quality. I feel like this is a fantastic example of what we can get from major studios if they aren’t trying to make “realistic” games for the masses. The combat is delightful on top of fun navigation–despite the nightmare that is the main map interface–and the writing is splendid. Not the best writing I’ve ever seen in a game, but then again, how many games even have “good” writing.

The main point of appeal would be the relationship between Cereza and Cheshire, which slowly develops not only in the narrative, but also in the small idle animations as well as level-up animations and in the music of each area. The way the devs have put this sweet and adorable growth of the two’s strange relationship is so charming and utterly delightful, and if the rumors of this being the “start of a new series” are true, I would absolutely be first in line.

Also some of those bossfights are absolutely jaw-dropping. Like holy shit.

Reviewed on Aug 14, 2023


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