solid souls like, hindered by problems in the second half. Bosses and even normal enemies with too much hp (fully upgraded weapons with multiple attack buffs from amulets feels like you're tickling them) too many attack strings right after another that leave you next to 0 breathing room, also making slow weapons useless. I get they wanted to make an hybrid sekiro/bloodborne, but where in sekiro parrying entire strings for a long time grants you instantly beating a phase of the boss/normal enemy or killing them instantly, parrying for hours here gives you nothing (still need to land a charged heavy attack in the onslaught of boss attacks for decent damage but nothing more).


Reviewed on Oct 12, 2023


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