a game about loss, the loss of humanity (played in a way similar to dementia), the loss of life in the world as its elements dwindle as the cycle repeats with each bonfire rest, the loss of form in the world (yeah I know, the windmill > Iron Keep transition was due to a lack of dev communication, ngl I kinda don't really care that much in the end), topped off with a delicious dreamlike melancholy that is the atmosphere

Reviewed on May 30, 2020


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