Open world game with above-average storytelling, that's biggest problem is the tedium of it's open-world template design, which felt dated-on-arrival coming out at the same time as a true groundbreaker like Breath of the Wild.
After a shaky start, I think the combat comes into it's own about a third of the way through, although I would have much preferred the game to take the naughty dog route of having large, open linear areas. The sidequests add nothing to the game and open-world traversal and side activites are just not interesting. The game is best played running from main quest to main quest.
After a shaky start, I think the combat comes into it's own about a third of the way through, although I would have much preferred the game to take the naughty dog route of having large, open linear areas. The sidequests add nothing to the game and open-world traversal and side activites are just not interesting. The game is best played running from main quest to main quest.
ade
2 years ago