Best caracteristic of the game:
1. The game gives you complete freedom to how a party unit would function, so much freedom that it can make the notion of a party useless for you, needing only this one character even with him at the same level of the enemy party. This, by default, also gives you complete control of how your party will funcion for you, or how it will not function. Other tactics games implemented the notion of "races" to limit the number of classes your units can be, prioritizing the management of the party and hurting the management of the individual unit; in those cases the "party" becomes the character. That is why this one still feels so superior in comparison to the GBA and NDS ones, because one single unit can have and can be everything.
Good characteristics of the game:
1. Story;
2. The fact that combat takes into consideration the speed of the character and not the turn of the player;
3. This game doesn't function like one player and its units against other plater (the CPU) and its units, the enemy plays like he is a real character. For example: monsters don't sacrifice themselves in order to defeat your party, if a monster is low on health, he will run, even thought it seems obvious to sacrifice this unit to hurt your party. This happens because monsters plays like real living beings, not wanting to die, and not like pieces in a chess board played by one mastermind. This seems like a small feature, but those kind of small things adds to the experience.
Bad things about the game:
1- Low effort by the CPU in arming their human units, both in terms of skills and equipment.

Reviewed on Jan 07, 2024


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