Bio
Comic artist, illustrator and amateur game dev.

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Meia estrela/ Half star:
Beta de conceito de jogo/ Beta to a concept of videogame;
Uma estrela/ One star:
Jogo ruim/ Bad game;

Uma estrela e meia/ One and a half star: Jogável/Playable;
Duas estrelas/ Two stars:
Competente para o que se propõe/ Competent in what regards its concept;

Duas estrelas e meia/ Two and a half stars:
Bom/Good;
Três estrelas/ Three stars:
Muito bom/Very good;

Três estrelas e meia/ Three and a half starts: Excelente/Excellent;
Quatro estrelas/ Four Stars:
Top 20

Quatro estrelas e meia/ Four starrs and a half:
Top 3
Cinco estrelas/Five stars:
Sem defeitos/Nothing to complain about
Personal Ratings
1★
5★

Badges


N00b

Played 100+ games

Favorite Games

Elden Ring
Elden Ring
Final Fantasy Tactics: The War of the Lions
Final Fantasy Tactics: The War of the Lions
Zelda II: The Adventure of Link
Zelda II: The Adventure of Link
Sekiro: Shadows Die Twice
Sekiro: Shadows Die Twice
Final Fantasy VII Remake
Final Fantasy VII Remake

190

Total Games Played

000

Played in 2024

001

Games Backloggd


Recently Reviewed See More

[Best characteristics of the game]==================================================

1. One of the few playstation titles using pre-rendered graphics that aged well. The game’s graphics and overall art direction are too charming. It is due to the use of 2D sprites alongside a pre-rendered always in the same angle (isometric). The art direction is uncannily good, having random human objects and integrated circuits being part of “nature”. Nevertheless, it does not apply for the battles;

2. Musically, this game is on par with behemoths like Castlevania Symphony of the Night and Donkey Kong Country 2. The soundtrack here is amazing;

3. I love that any digimon can digivolve into any other digimon, it takes away the “knock off pokemon clone” atmosphere the digimon saga may get. Here you stay only with the digimon you picked in the beginning until the end, you will be always anxious about in what they will transform after they get stronger;

4. Digimon, storywise, NEEDS to be about a digital world created and acknowledged by human society, it doesn’t fit it being a “secret thing” since everything digital in our world must have been created by humans. This game hit the target by making Digimon an MMO (storywise), because this would be the logical explanation for it being a “digital world” with creatures with completely unnatural designs (like Weregarurumon wearing pants).

5. The card game here is insanely good... really, the only RPG in which I got really invested in the option card game, and I played Final Fantasy 8 and The Witcher 3.

[Worst characteristic of the game]==================================================

1.This is my favorite bad game… and I say bad because this game have one characteristic that makes it almost unplayable. The devs went for the easiest route to add playtime, and that is brain rot backtracking; not backtracking done by the player because now the player can access something he couldn’t before, no… backtracking STORY-WISE, to get ONE SPEECH BALOON worth of dialogue from a NPC and do the route all over again.
This game have an insane high random encounter rate (it uses random battles) and the story CONSTANTLY makes you talk with NPCs at complete opposite points of the map, just to make you spend time with random battles through the whole map to increase the time played without doing any new maps for that. What adds salt to the injury is that those NPCs doesn’t give you anything, they are there just so you can talk to another NPC at the other edge of the map again. DON’T PLAY THIS GAME without some kind of Mod that turns On and Off random battles, the devs doesn’t deserve that this game is played “how it was intended”. This backtracking complete ruins ANY good characteristic this game have.

Bomberman is a series of games that is its own genre, and the most impressive thing is the lack of copycats, or inspired “like” titles (such as “soulslike”). If you want to play a game of the Bomberman genre, your only option is to pick a Bomberman title.

For this reason I simply cannot leave at least one Bomberman title from my top 10, I cannot leave a whole good videogame genre away from it. That is why I decided the best bomberman game will be my #10 best game I have played, and this one is Super Bomberman 5.

[Good characteristics of the game]=================================================

1. Very big scope for a game in the Bomberman series, both in story mode and in Battle mode. The story mode can be rushed on and can take days to finish it all (and points for being non-linear). While the battle mode comes with many different modes, covering absolutely anything you may want to do, you can even personalize your own bombermans, both in terms of looks and power ups.

2. Bomber man bosses actually tries to win and play really really well. You will have a hard time fighting them; they are not braindead easy like the ones in Super Bomber Man 4.

[Bad characteristics of the game]==================================================

1. Only single-screen stages.

I never score a game based on what it represented for the time, I always score based of how much a game holds nowadays. That is why I always give NES games, does not matter how important and good they were for their time, a low score (with the exception of Zelda II).

Dark Souls 1, however, carry two features that no other game of the genre tried to replicate, and that is the verisimilitude aspect of the world with the gameplay and the level design, making it still an enjoyable experience for what it have as "different" from the following games that are or should be better. Still making this first title an experience of its own.

[Best characteristics of the game]==================================================

1. Very well executed metroidvania-like map made for a 3D game;

2. To this day, the most grounded soulsborne title in terms of gameplay (and yes, that includes passive poise and the fact that defense stat matters, exactly how it would be in real life). It gives more satisfaction when killing giant monsters, because you are closer to how a medieval knight would really move and what would really use against a dragon for example. Dark Souls 1 is your way to go If you would like to experience a “more realistic” soulsborne. Add the amazing animation of "not having enough strengh to wield this weapon" that only this game have (for some reason) to this. Also adds the fact that this game have almost no crazy big weapon or crazy moveset or crazy big magic that games like Dark Souls 3 and Elden Ring are full of.

[Good characteristics of the game]=================================================

1. Souslborne gameplay: it means having an omnipresent stamina bar. Any action that takes effort, being attacking, defending, running, jumping, parrying and dodging eats from the same stamina bar, exactly like in the real world, and actions like holding a defense and using a ladder makes the stamina bar recharge slow. This adds to the realism those games craves and prevents any action spamming by the player;

2. Soulsborne online interactivity: Summoning players, being invaded, seeing people playing right now, Covenants.

3. The game’s narrative fits perfectly with every aspect of the gameplay. Unfortunately, it only works well for the games of the Dark Souls trilogy (Unfortunately for the other From Software games that makes use of such gameplay aspects).

[Bad characteristics of the game]==================================================

1. Lost Izalith map;

2. Demon ruins map;

3. The game let you take a wrong route in the beginning, no problem with that. The problem is not having a shortcut at the end back to Firelink Shrine, this would have made your forced progress at least useful for later.