Best characteristics of the game:
1. I have played Megaman 5, 6, X4, X5, X6, X8, Zero, Zero 2, Zero 3, Zero 4, ZX and ZX Advent. And it was only in Megaman Zero 3 that I was hooked into the story. In all the other games the story was just an excuse for the gameplay, but not here. By hooking the player the story does something that almost no platformer does;
2. Now about the gameplay... imagine the "Megaman X6 fun Zero gameplay" that you "achieve" after forcing yourself to speedrun that terrible game, now imagine having that but in a legitimately good megaman game and having even more gameplay options to f*ck around as Zero;
3. Grinding at the right amount (this is difficult for any game to get right);
4. As it is with the Zero series, after completing a level, the game's level kind of "open themselves" for the player, since those games are a mix of "level base game" and "metroidvania".

Bad characteristics of the game:
1. The good stuff of this game isn't exactly "merit" of this game. The story only works because it is a direct sequel to Zero 2 and 1, you won't be able to be hooked into the story if you don't have knowledge of Zero 2, Zero 1 and the X series. The gameplay is a little improvement to what Zero 2 and Zero 1 and the X series were working on. So, even though I can't "think" of a bad thing about the game, the good things aren't exclusive merit of this game, so I can't call it a "perfect" game, but I can call it a perfect megaman game.

Reviewed on Jan 08, 2024


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