Boneraiser's schtick is that you summon undead minions at intervals selecting from a randomised list of undead. Minions of different types can be fused together to make more powerful minions, and you have to balance between quality and quantity.

This sounds pretty straightforward but the game has real issues conveying information. The only way to see what undead you have is in an out of the way menu option and you can't be sure how your decision to fuse or add undead impacts the game. The evolution tree is only visible in the lobby so it's tough to remember which undead you're missing or how to create specific ones. Also the game insists on this old timey way of phrasing everything that makes everything take longer to read and it does it for every single piece of text in the game.

The classes largely play the same (bar one), and while there's lots of features to unlock the game expects you to tactically turn some features off to optimise your run, but who wants to turn off their power ups? The UX is also annoying as everything is laid out in grids rather than a clear list with the descriptions visible to compare and make decisions.

The customisation of the maps is a cool idea in principle but just ends up feeling like padding as do the mini games. Plus the dedication to the 8 bit art-style is at the expense of clarity, this game has a real issue with contrast that is necessary in a game where a pixel of overlap kills you in a second. You can customise some of the visuals but it makes little difference, especially when enemies spawn under you.

If the game was willing to put substance before style then I could probably dig into this more but as is, it feels messy and rough.

Reviewed on Jul 07, 2023


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