The good:
-The map is huge, and it's packed with content.
-Most of the new mechanics like fusing and recall are very fun to use.
-Exploring the islands was very fun and easy to do.
-Creating your own machines is fun, and it offers thousands of possible inventions. Despite the battery being a big problem, the huge amount of freedom the developers give you to create your machines is great, and I wish most of the game gave you this much freedom.
-It has a way better final boss and story than BOTW.
-The new abilities offer a lot more uses compared to BOTW.
-Obtaining extra parts to build machines is very quick and easy.
-You can fuse several solid objects and items with your shields like bombs, springs, mine carts and a miniature flamethrower which you can also use while shield surfing to give you several new ways to travel.

The bad:
-Combat wise, Link feels very stiff and hard to control. Several boss fights boil down to flurry rush spamming.
-Traversing on land takes way too long. Most of your time is going to be spent running with a stamina bar that depletes in 3 seconds with a character that runs and walks very slowly.
-The majority of the weapons break in 10 to 25 swings.
-Unlocking anything in this game takes way too much time and effort. It also requires you to do a lot of uninteresting side quests and grinding.
-There are a lot of unskippable cutscenes.
-It's so tedious to complete quests, mainly because it revolves around a lot of back and forth location wise.
-The hitboxes on most enemies are way bigger than they look.
-If your bond meter with your horse isn't maxed out, your horse is going to occasionally steer away from where you are moving. The horses can't teleport near you, they will only run towards you if you're very close to them, and they refuse to jump off any cliff that is 5 feet tall and higher.
-Link easily ragdolls from most enemies and bosses attacks, making fights very tedious. Ragdolling becomes an even bigger annoyance whenever you're trying to fight a dragon without a bow, since most of their attacks will knock you to the ground.
-Even though creating your own machines makes exploring easier, it still requires you to grind a lot to upgrade your battery capacity and to unlock most of the machines, since the first options they give you are too slow and inconsistent for traversal.
-Shrines were too easy most of the time.
-The camera is mostly awful when fighting a singular enemy, and it's even worse when fighting multiple enemies. The targeting system doesn't help much either because of how it constantly focuses on the wrong enemy and because of how it turns the camera to the side, making it difficult to backflip to avoid attacks.
-Despite the story being better, Ganondorf is still a very bland villain, since most of his character revolves around hatred and vengeance.
-The amount of weapons, shields, and bows you're able to hold is so little that it revolves around constantly fusing whatever weapon and item you can find, making it very repetitive. Upgrading your inventory is easy at first but becomes very long and tedious the more you upgrade since each inventory upgrade is divided into weapons, shields and bows, and each upgrade further increases the price by one korok seed. You can only obtain one extra inventory slot per upgrade.
-Exploring caves is such a drag because of the insane amount of boulders that cover most of the caves. You also need to use weapons that are fused with rocks to be able to destroy it, which revolves around breaking several of your weapons and constantly fusing the new ones that drop from inside the boulders with nearby rocks.
-Outside the main story, the characters are very bland and forgettable.

Even though I wrote a lot of criticism about this game, I honestly had fun when I wasn't being forced to grind for hours and hours. I just think that the developers should've given the player a more consistent way to travel near the beginning of the game. For example: In Elden Ring they give you a horse in the beginning of the game that doesn't get tired, runs quickly, can jump in the air, can teleport to you and follows anything you tell it to do. Another problem that even Elden Ring suffers is annoying upgrade systems that slow down the pacing of the game by a lot. Finally, I just think that the fun and tedium are constantly at odds with each other until you put in like 60+ hours to unlock most things.

Reviewed on May 28, 2023


Comments