This is the best Doom wad I've ever played at the moment.

Its level design is both challenging and trying to be not too repetitive. Some levels are closer to what you expect from classic Doom level, the others feel like more closer to a somewhat narrow arena structure like in Doom 2016 (although the wad was released earlier). Also some levels are more about unusual object/monster usage (like using arachnotrons as turrets in a map 3, map 6 with an expanding space or map 27, which subverts the expectation of a usual "red-blue-yellow keycard" progression). Also it has levels, which are played like a slaughtermap with literal hundreds of enemies without feeling like a chore.

Visually the megawad is also impressive with the combination of ancient temples, sci-fi and otherworld-ish surrealism. I especially enjoyed the transition between planets mid-level in the second half, they are cool for a something for idtech 1 based game.

The only disadvantage is that the difficulty curve may seem pretty weird. I believe the earlier maps were harder than the later ones sometimes. Also some monster spawns (like archvile's one behind your back in map 8) are little too much for my taste, but it is a nitpick at this point.

Definitely recommend this mission pack, but be aware. It is really hard, and if I were you I would prepare myself for it by playing something like Plutonia before starting up this one.

Reviewed on Apr 19, 2023


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