Positives
- colorful sprites, that boast detailed expressions and animations
- towns are pleasing design-wise and feel populated
- good soundtrack; with Before the Decisive Battle being a personal favorite
- solid voice acting from the entire Japanese cast
- sizeable amount of likeable and charming characters
- the headquarters is well designed, as it includes easily accessible services and entertaining distractions with meaningful rewards
- attendant slots prevent forced story characters from interfering with the player's preferred main party
- defensive commands are an interesting addition, that significantly increases the functionality of some playable characters
- experience system ensures that low-level characters can quickly catch up within a couple of battles

Negatives
- occasional bugs and UI glitches
- mostly uninteresting and predictable main story
- duels involve trial and error, while simultaneously requiring near-perfect performance to succeed
- gimmicks normally have very little impact on boss battles and are seemingly abandoned during the later stages of the game
- prohibiting characters from equipping specific types and rarities of rune lenses, prevents a large number of them from becoming strong or even viable
- numerous offensive magic spells and hero combos are too expensive and lacking in damage output compared to regular physical attacks
- late bloomer stat growth ensures certain playable characters are incredibly weak for a substantial portion of the game
- random battles during movement-based puzzle segments are frustrating
- default movement speed is slow and cannot be improved without sacrificing an accessory or support slot
- inventory management is too restrictive, compounded by restorative items with extremely low stack size limits
- important information, such as elemental affinities and shield damage reduction, is completely hidden
- some mini-games are more frustrating than fun, either due to confusing mechanics or a broken control scheme

Reviewed on May 22, 2024


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