Kuromino
Bio
Reviews are simply my own thoughts on the game. When looking at the overall score, keep in mind that not all positive and negative points are weighted the same. If you agree or disagree with any points listed, feel free to leave your thoughts, but please keep it respectful. :)
Reviews are simply my own thoughts on the game. When looking at the overall score, keep in mind that not all positive and negative points are weighted the same. If you agree or disagree with any points listed, feel free to leave your thoughts, but please keep it respectful. :)
Badges
Well Written
Gained 10+ likes on a single review
GOTY '23
Participated in the 2023 Game of the Year Event
Gone Gold
Received 5+ likes on a review while featured on the front page
Shreked
Found the secret ogre page
Noticed
Gained 3+ followers
Liked
Gained 10+ total review likes
GOTY '22
Participated in the 2022 Game of the Year Event
Full-Time
Journaled games once a day for a month straight
On Schedule
Journaled games once a day for a week straight
2 Years of Service
Being part of the Backloggd community for 2 years
GOTY '21
Participated in the 2021 Game of the Year Event
Favorite Games
048
Total Games Played
005
Played in 2024
006
Games Backloggd
Recently Played See More
Recently Reviewed See More
Positives
- beautiful and diverse locations throughout the entire world
- impressive character designs and animations
- consistent frame rate in graphics and performance mode
- amazing soundtrack; with Let's Go, Mt.Corel! being a personal favorite
- charming and likeable cast of characters
- the story is mostly faithful to the original while expanding upon certain elements and adding fascinating twists to keep fans speculating
- great sense of humor during the more lighthearted segments
- side quests are satisfying and generally provide useful rewards
- boss battles are frequently challenging and exciting
- all playable characters are balanced and offer different styles of play
- new materia, folios and weapon skills offer more customization options
- synergy skills and synergy abilities add more depth to combat
- pressure mechanic encourages using a wider variety of abilities, as well as evading or blocking certain attacks
- exploration is rewarding, due to the presence of cache locations and transmuter chip dig sites
- some mini-games, such as Queen's Blood and Chocobo Racing, are interesting and deep
Negatives
- excessive amount of mini-games that are more frustrating than fun
- certain open-world activities are underwhelming; particularly sanctuaries and remnawave towers
- beautiful and diverse locations throughout the entire world
- impressive character designs and animations
- consistent frame rate in graphics and performance mode
- amazing soundtrack; with Let's Go, Mt.Corel! being a personal favorite
- charming and likeable cast of characters
- the story is mostly faithful to the original while expanding upon certain elements and adding fascinating twists to keep fans speculating
- great sense of humor during the more lighthearted segments
- side quests are satisfying and generally provide useful rewards
- boss battles are frequently challenging and exciting
- all playable characters are balanced and offer different styles of play
- new materia, folios and weapon skills offer more customization options
- synergy skills and synergy abilities add more depth to combat
- pressure mechanic encourages using a wider variety of abilities, as well as evading or blocking certain attacks
- exploration is rewarding, due to the presence of cache locations and transmuter chip dig sites
- some mini-games, such as Queen's Blood and Chocobo Racing, are interesting and deep
Negatives
- excessive amount of mini-games that are more frustrating than fun
- certain open-world activities are underwhelming; particularly sanctuaries and remnawave towers
Positives
- pals fulfill multiple roles, which include combat companion and at least one base-related function, such as watering or harvesting
- an impressive amount of options for customizing bases
- every level increase feels impactful, due to the technology tree granting access to recipes for new weapons, equipment or base structures at each level
- custom difficulty options are expansive, allowing various aspects of the game to be adjusted, including stamina and hunger reduction rates
- exploration is encouraged and rewarding
- catching multiple copies of a pal provides numerous benefits; mainly bonus experience and potential access to powerful traits
- partner skills assist in keeping several pals relevant; particularly those that amplify the damage output of specific elemental attacks
- breeding allows for incredibly potent combat or work-focused pals
- legendary pals and tower bosses provide a decent challenge
Negatives
- occasional crashes and bugs
- noticeable performance issues during auto-saves and while flying on certain mounts
- pathing issues for larger pals severely limit base-building options
- the realistic aspect of the world clashes with the design of the pals
- randomly generated dungeons are too similar in appearance and layout for all regions
- forgettable soundtrack, with a complete lack of music outside of combat
- the overall story is currently incomplete
- castaway journals are too vague and fail to answer many questions regarding the Palpagos Islands
- neutral-type pals are mostly ineffective for combat purposes compared to other elemental types
- encumbrance is a constant issue, even after assigning several skill points to weight
- increasing the partner skill level for pals is unnecessarily time-consuming
Since Palworld is in early access, a score will not be given until version 1.0 is released.
The current review is for version 0.1.5.1.
- pals fulfill multiple roles, which include combat companion and at least one base-related function, such as watering or harvesting
- an impressive amount of options for customizing bases
- every level increase feels impactful, due to the technology tree granting access to recipes for new weapons, equipment or base structures at each level
- custom difficulty options are expansive, allowing various aspects of the game to be adjusted, including stamina and hunger reduction rates
- exploration is encouraged and rewarding
- catching multiple copies of a pal provides numerous benefits; mainly bonus experience and potential access to powerful traits
- partner skills assist in keeping several pals relevant; particularly those that amplify the damage output of specific elemental attacks
- breeding allows for incredibly potent combat or work-focused pals
- legendary pals and tower bosses provide a decent challenge
Negatives
- occasional crashes and bugs
- noticeable performance issues during auto-saves and while flying on certain mounts
- pathing issues for larger pals severely limit base-building options
- the realistic aspect of the world clashes with the design of the pals
- randomly generated dungeons are too similar in appearance and layout for all regions
- forgettable soundtrack, with a complete lack of music outside of combat
- the overall story is currently incomplete
- castaway journals are too vague and fail to answer many questions regarding the Palpagos Islands
- neutral-type pals are mostly ineffective for combat purposes compared to other elemental types
- encumbrance is a constant issue, even after assigning several skill points to weight
- increasing the partner skill level for pals is unnecessarily time-consuming
Since Palworld is in early access, a score will not be given until version 1.0 is released.
The current review is for version 0.1.5.1.
Positives
- character and monster designs are detailed and well-animated
- consistent frame rate in both standard and enhanced mode
- charming and likeable cast of characters
- story missions possess an adequate amount of variety, preventing the overall game from becoming too monotonous
- boss battles are frequently challenging and exciting
- vocations provide Lazarel and Teresa choices for both playstyle and role
- monster medals have been improved by introducing a third type that transforms any character into that monster, temporarily granting access to an assortment of new abilities
Negatives
- reused animations for all returning characters from the original Dragon Quest Heroes
- invisible walls occasionally obstruct the player in unusual locations
- forgettable soundtrack, comprised of an excessive amount of reused tracks from previous Dragon Quest games
- mostly uninteresting and predictable main story
- several side quests involve obnoxious conditions; the most egregious being those that request defeating a bulky enemy with a specific ability
- AI-controlled characters are unable to handle certain mechanics and generally avoid using damage-dealing abilities, causing some battles to be unnecessarily frustrating and overly drawn-out
- some playable characters are underwhelming in terms of performance; particularly Torneko and Ruff
- experience and gold obtained from enemies are insufficient, which discourages the usage of different characters and vocations
- upgrading accessories requires an inordinate amount of grinding for insignificant stat boosts
- character and monster designs are detailed and well-animated
- consistent frame rate in both standard and enhanced mode
- charming and likeable cast of characters
- story missions possess an adequate amount of variety, preventing the overall game from becoming too monotonous
- boss battles are frequently challenging and exciting
- vocations provide Lazarel and Teresa choices for both playstyle and role
- monster medals have been improved by introducing a third type that transforms any character into that monster, temporarily granting access to an assortment of new abilities
Negatives
- reused animations for all returning characters from the original Dragon Quest Heroes
- invisible walls occasionally obstruct the player in unusual locations
- forgettable soundtrack, comprised of an excessive amount of reused tracks from previous Dragon Quest games
- mostly uninteresting and predictable main story
- several side quests involve obnoxious conditions; the most egregious being those that request defeating a bulky enemy with a specific ability
- AI-controlled characters are unable to handle certain mechanics and generally avoid using damage-dealing abilities, causing some battles to be unnecessarily frustrating and overly drawn-out
- some playable characters are underwhelming in terms of performance; particularly Torneko and Ruff
- experience and gold obtained from enemies are insufficient, which discourages the usage of different characters and vocations
- upgrading accessories requires an inordinate amount of grinding for insignificant stat boosts