The theory on Lightfall being split up into "Lightfall + The Final Shape" would explain why this version of Lightfall at some points explores the most interesting subjects in the universe of the series, and other points refusing to go any further in this exploration. Instead focusing on telling a story about us discovering Strand. A power that doesn't seem necassary for us to (fail to) stop The Witness.

A story about Strand wouldn't have to be bad, they just didn't find a way to make it meaningful. All the other parts of the game are actually great and its a shame that the discussion only revolves around the story. I'm talking about the buildcrafting changes, the aesthetic, the lore, Neomuna and Strand as a substantial evolution to the gameplay.

The raid Root of Nightmares is Bungie at its absolute best, absolutely blowing me away. Despite this, I'm left conflicted. And if The Final Shape isn't this grand finale that just needed more time to finalize, I'm at a complete loss.

The nature of Destiny is that of a "game as service" where the story unfolds in the seasons between expansions. This was brilliantly executed in Season of The Seraph. For the story to do this much unfolding over time, it needs a lot of questions that lead to other questions, answers and development of the world state. In Lightfall, there isn't enough development through, even though the question at hand is the most interesting one since the question about the insides of that big god ball machine arose.

Reviewed on Mar 14, 2023


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