2022


Sifu

LCSnoogs
LCSnoogs


Sifu
This was disappointing. The game feels inconsistent. Controls aren't as responsive as they should be. Parrying way too often doesn't work when it should and sometimes works when it shouldn't. It's unreliable to the point where I stopped trying. Movement is sometimes sticky like my character is walking through mud all of a sudden. It created an experience where so much of my frustration was coming from the game not working as it should instead of any challenge the game was presenting me. I was even getting pissed off when I was doing well because of moments where I press the punch button and my character doesn't punch or some other moment of slow response to my inputs. I made it three levels in, and I don't want to bother any more. It's a shame. There's a lot of cool style here, and when it works, combat feels bad ass.

This makes major changes to Pokemon that creates a game that feels fresh and original. It's unlike anything I've played before. I love the new catching mechanics. It turns Pokemon into a stealth game where I have to sneak around, hide in grass, lure Pokemon with fruit, and toss a Pokeball at their back to catch them by surprise for the best possible chance to nab them. The world is surprisingly gorgeous at times. I don't understand the criticisms about how the game looks because there are times where I'm blown away and have to just stop and look around. There are fewer battles with trainers in this, but it still managed to hold my attention with the focus on collecting Pokemon and filling in the Pokedex. The boss battles are fun. There are some surprise twists and turns and dark story material in this in ways I don't think I've seen in other Pokemon games. I was impressed by the entire experience.