Maybe a game that’s making me wish I didn’t stick to whole star ratings. A high-3, if only because I still don’t love Ace Attorney’s model, It’s just a little too long-winded for my visual novel tastes (the fifth chapter’s trial had me exhausted), and a little too visual-novel-y for my adventure game tastes. For me to stay engaged in a mystery where I can start to see the beats line up along a rail, but have to wait for the trolley to chug on through them all, I just need a little more momentum. The autoplaying of dialog really saved my overall experience with this game; I even opted to use the “story mode” for the final chapter just because I didn’t have the heart to play through it all myself, and I was interested in seeing how it worked.

I cannot deny, though, my experience with The Great Ace Attorney: Adventures was leagues more exciting than my time trudging through the first couple of games in Phoenix Wright: Ace Attorney Trilogy a few years ago. Besides the aesthetic being enormously more intriguing, the “deduction” sections help break-up the investigation segments of the game so much better and I just found myself a lot less disengaged for half of the game. Herlock Sholmes clears, what can I say?

What also got me locked in here was the general politics of it all on display. The way this game is about the British Empire imposing on the world their own systems, looking down on all foreigners, especially non-white foreigners. I mean, this is basically a racism simulator. The over-arching story really grabbed me along with the over-arching vibe, so once again I am finding myself adoring the world and characters of Ace Attorney, but just not really able to get locked into the game. Does make me deathly curious how I’d feel about Professor Layton vs. Phoenix Wright, since I really love the former’s gameplay and not the latter’s.

Reviewed on Feb 19, 2024


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