Simple but near flawless FPS design. You're forced to choose between prioritizing short term and long term threats, each one of which affecting how you position in different ways, making the combat incredibly dynamic. Add in power ups that require you to not shoot to collect, and you've got a very deep game with tons of replayability
diddy
2 years ago
It's an abstract style of game, one of those that requires you to understand a design philosophy far from the mainstream.