This review contains spoilers

Very attractive with characters, background music and world view. But a weak game as a 'werewolf game’. During the werewolf game, the players will get to know each character's past and personality, observe what they say and do, and deduce who their enemies are. When, after dozens of rounds, I could experience that the characters were moving in accordance with their personalities, there was a feeling and emotion that had not existed in ADVs before.
"He/she/they defended the suspect at the time. But in his/her character, he/she/they must be bluffing." and "He/she/they is simply acting emotionally and not motivated by hanging the enemy etc! I was deceived!" And so on.
But by the time I was able to make such an inference, the story was nearing its end.
After all, does this mean that Gnosia is an ADV and not a werewolf game? Does it mean that it is only a werewolf game-style ADV?

The characters were all unique.
I hate guys like Raqio, but after watching them get hung on the first day every time, I've come to forgive him by the time I've crossed the 50 lap. But I'd hang them on the first day for no reason. lol
My favourites are Comet and Setsu. The runner-up is Gina. Also, Shigemichi is a good guy. Like Raqio, though, he hangs up for no reason.
On the contrary, I didn't like Kukrushka and Yuriko until the very end. Especially Kukrushka. I feel she would have almost certainly lost if she had stayed until the last day.

Frankly, the game as a whole is hard to rate.

Hmmm, but the fact that the characters are so memorable means I must like the game. Probably.

Nevertheless, it's good to see more indie games with rich ideas like this, so I look forward to Petit Depotto's next game.

Reviewed on Jul 17, 2022


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