Combat in the game is supposed to be fast, but you're the slowest character in the game. Some of your attacks have longer recoveries than most bosses even. The bosses' attacks are unintuitive. Most have some sort of delay, discouraging reactive play and turning it into a memorization game, like the worst fights in Elden Ring.
Combat in the game is supposed to be aggressive, but most of your attacks can be interrupted, while doing it to bosses is really hard. You're supposed to be up and close to the bosses, but blocking pushes you back, and all bosses have moves that put a lot of distance between you. The game tries to marry Bloodborne's, Dark Souls' and Sekiro's combat, but that ménage à trois is too big for one bed.
Light weapons suck. Since attack windows are small, and animations are slow, the amount of hits you can get in each window don't vary much. They do less damage, less stagger, have less range and close to no benefit.
Level design is so mediocre it becomes bad. The moments where it's almost really good quickly go back to mediocrity, leaving you actively dissapointed. Some shortcuts are baffling, because they're almost purposeless. Exploration is underwhelming, even going through the areas is kinda boring. The flow of enemy placement can make some parts feel barren, and not in a mood-setting way. And on the other side of the coin, some areas have more ambushes than normally placed enemies. At points it feels like the worst areas of Dark Souls 2.
Then there is the big one. There's being influenced, and then there's wearing your influences on both sleeves, and then growing a third arm to also wear them there. Some enemies, animations and even location themes are lifted straight up from Dark Souls, Bloodborne and Sekiro. As much as this is something that should be talked about, it's not the biggest problem for me, even though I agree with those sentiments. Lies of P feels like a Dark Souls 2, 3, Bloodborne and Sekiro stew, with a sprinkling of new ideas thrown in there. These new ideas keep it from being a full-on ripoff, but aren't enough to distract you from the many moments you'll have where you'll think: "this is like that thing from (insert game)".
Game feel is pretty great, and it looks and runs amazing too. As a first attempt it could be worse. It's not great, but they understand some core things which most soulslikes don't. This sub genre is hard to get right, I'd argue not even From themselves got it in their first try. But personally, i don't know that Round 8 is going to become a soulslike powerhouse.
It seems that in stealing taking from the soulsborne games, they forgot the leave to bad things behind, and brought some new bad things with them.

Reviewed on Feb 26, 2024


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