I wanted to like this game a lot more than I did. But there were two main issues that got in the way for me.
1) Ability gating felt super arbitrary at times. There were objects that I'd look at and go "do I have the ability to do something with this?" and sometimes I would just not know. Same thing with some of the platforming sequences. Although fortunately some of them have an NPC who tells you if you have everything you need.
2) (and this is the main one) I can't quite tell if this is a me issue or what, but the bosses feel like they have a lot more health than they should. I get the impression that I was supposed to be using the spin jump a lot more (since you do more damage when spin jumping), but it puts you at such a significantly greater risk of getting hit that I kinda brushed off using it for boss fights (especially since some of the ones right after aren't great for that ability). It just feels very unreliable and hard to control in comparison to your normal slashes and I feel that it should have been left as a tool that more advanced players can use to make fights go faster rather than an expectation for any player hoping to finish the game.

Reviewed on Mar 05, 2024


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