Bio
I really like JRPGs and metroidvanias. I like to think about games in an analytical way after I've played them.

5 - One of the best experiences I've had in a video game.
4 - Man I love this game. I was really able to get into it when I played it, and I'd strongly recommend it.
3 - My baseline “it was good.” It may have some notable issues, but that doesn’t mean I didn’t like it.
2 - There were enjoyable aspects, but overall I found that the experience was brought down heavily or just failed to be all that interesting.
1 - There isn't much to enjoy about this game.

You generally won't see many 1s and 2s because I tend to try to play games I think I'll like, and if I think they're not fun I might drop them before I really feel like I can give a certain rating.
This probably doesn't need explaining, but not all games with the same rating are equal.
Personal Ratings
1★
5★

Badges


Clearin your Calendar

Journaled games at least 15 days a month over a year

GOTY '23

Participated in the 2023 Game of the Year Event

Roadtrip

Voted for at least 3 features on the roadmap

1 Years of Service

Being part of the Backloggd community for 1 year

Busy Day

Journaled 5+ games in a single day

GOTY '22

Participated in the 2022 Game of the Year Event

Gamer

Played 250+ games

On Schedule

Journaled games once a day for a week straight

N00b

Played 100+ games

Favorite Games

Undertale
Undertale
Xenoblade Chronicles 2
Xenoblade Chronicles 2
Xenoblade Chronicles 3
Xenoblade Chronicles 3
Hollow Knight
Hollow Knight
The Legend of Zelda: Tears of the Kingdom
The Legend of Zelda: Tears of the Kingdom

411

Total Games Played

014

Played in 2024

025

Games Backloggd


Recently Played See More

Content Warning
Content Warning

May 02

In Stars and Time
In Stars and Time

May 02

AI: The Somnium Files
AI: The Somnium Files

Apr 24

Persona 3 Reload
Persona 3 Reload

Apr 10

Bloodstained: Ritual of the Night
Bloodstained: Ritual of the Night

Mar 29

Recently Reviewed See More

A really great 3D metroidvania with very satisfying platforming. I think my only big issue with the platforming/moment to moment gameplay is that there's a late game ability that doesn't feel as consistent as it probably should. Otherwise though, the movement is immensely satisfying.
The exploration is great too. There's a lot of potential for those "I don't know if I should be here" moments that are a high point for pretty much any game in the genre. I didn't start my full playthrough until after the map update released, and I'm glad I waited. I'm not sure I would've made it through without it. The world is pretty complex. Which can be nice, but it's also a bit hard to navigate at times. Kinda wish there was a compass or something too so that I could get a better feel for where in a room I am, but it wasn't game ruining or anything.
Overall it's just a really solid translation of the genre into 3D. Yeah, it suffers from some of the same issues as many other 3D MVs. But really, I don't think I've enjoyed a metroidvania this much in quite a while.

I wanted to like this game a lot more than I did. But there were two main issues that got in the way for me.
1) Ability gating felt super arbitrary at times. There were objects that I'd look at and go "do I have the ability to do something with this?" and sometimes I would just not know. Same thing with some of the platforming sequences. Although fortunately some of them have an NPC who tells you if you have everything you need.
2) (and this is the main one) I can't quite tell if this is a me issue or what, but the bosses feel like they have a lot more health than they should. I get the impression that I was supposed to be using the spin jump a lot more (since you do more damage when spin jumping), but it puts you at such a significantly greater risk of getting hit that I kinda brushed off using it for boss fights (especially since some of the ones right after aren't great for that ability). It just feels very unreliable and hard to control in comparison to your normal slashes and I feel that it should have been left as a tool that more advanced players can use to make fights go faster rather than an expectation for any player hoping to finish the game.

This is a fantastic remake of one of my childhood favorites. Given that I never actually finished it as a kid (but have seen the rest through let's plays), my thoughts here are gonna be a mix of "how does it stack up to the game I remember it being?" and "how well does this remake do, as a game?" In the end, I think it does a really great job at both.
The plot is a fairly basic "get the seven things as some guys get in your way", but I think that's all it really needs to be here. Things happen quite quickly, but the story never feels like it's moving so fast that you don't get to enjoy anything. I honestly forgot how short-lived the actual plot presence of certain bosses was, considering how memorable they are.
The battle system is pretty good too. Just as good as I remember it being in the original, but in different ways. Like the other Mario RPGs, this one focuses on timed button presses as you hit enemies. However, SMRPG is a bit more traditional in some ways due to the relative importance of non-damaging spells and its "pick three out of the five" party setup. Overall, the game feels like what it is: an old Square game with a Mario twist.
Battles are where the bulk of the game's changes are, but I can't say that the changes are necessarily bad. I think one of the main ones that I'm a bit mixed on is that there's now a new "perfect timing" window in which basic attacks will do damage to all enemies instead of just the one. This makes both normal enemy encounters and a few bosses go by quite a bit faster. It also gives you a good source of cheap spread damage outside of just Mallow (who gets a new niche in this remake with the Thought Peek log). However, while learning how to take advantage of this is fun, it does ultimately mean that you're going to be using your spells a bit less often outside of bosses. I don't think it's a good or bad thing. It's just different.
The new action command combo system is also really cool. You get more stat boosts the more action commands you succeed on in a row, which can be super rewarding. It makes the action commands as a whole feel a lot more impactful while also providing a very good incentive to try to guard even against attacks that wouldn't do much damage.
Another new change is mid-battle character switching. Honestly, I love this one. It makes things feel so much more dynamic, especially considering that you can switch characters and use the new one in a single move. It's great. While it does mean that you don't have to worry as much about party composition, it makes it so that you end up using every character a bit more evenly because you can switch someone else in if you feel like you need to. My only real issue with this change is that if all three active party members are downed, then the game force switches the other two back in. I would have much rather this have just been a game over.
You may have noticed that the gameplay changes all make the remake a much faster experience. However, I think that actually plays to one of the strengths of the original. It's always been a pretty fast-paced game. Super Mario RPG is not a game that's interested in wasting your time. While yes, the original is harder, and the visual and musical changes do alter the atmosphere, this is a very worthy version of the game in its own right. The 2023 remake turns what has always been a great game into a condensed can of Mario RPG goodness, and I imagine that even if it won't completely replace the original for me, I will be coming back to this version as well.