I'm not normally one to enjoy quiet, introspective games like Ico and the like, and that aspect of this game doesn't interest me. Nonetheless, I feel like the appeal of this game is just in the sheer spectacle of fighting these colossi, and everything else if just icing on the cake to frame these cinematic boss fights. Truly, nothing else I have experienced has been able to recreate the scale of these monsters, while also having an engaging gameplay system that meshes with that scale. Too many games throw a big boss at you, but really, you just interact with a hitbox it throws at you every now and then. In this game, those giant bosses are levels unto themselves, ones that you can interact with any way you want; very few scripted moments here. It is all up to you to square up to these skyscrapers, then figure out how to shiv them to death. Nothing else has really captured that same mixture of gameplay blended with cinematic scale.

The roster of colossi can be a bit hit or miss, with not every one of them being very memorable or enjoyable to fight, but on the whole, these bosses are fantastic, and rank among some of the best boss encounters within the medium. They each present a unique puzzle to solve in order to beat them, and then ask you to prove that you can actually execute on that plan. The plot itself also manages to be engaging despite how minimal it is, though it's hardly the main draw of this game, at least for me.

What you come to this game for can vary, but a lot of the things in between the boss fights can be a bit tedious for those, like me, that are unengaged by the quiet moments of exploration and travel between points on the map. This game is all about the colossi, and those fights offer some of the most unique gaming experiences I have ever encountered, and remain some of the most cinematic boss battles I have ever experienced.

Reviewed on Jan 10, 2024


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