The first game in the Elder Scrolls series, not as hard to go back to as some older games like this but is held back by content they likely couldn't get into the game in time and some poor earlier design sensibilities.

There is a large number of classes and the series usual race options give some good variety for character creation. Music is good. Fairly good UI/controls for the time, there are a some more commonly bad for the time and strange control options (shift J for a forward jump) but I have definitely seen worse, being able to add notes to an auto map and ask for directions in a town for people to mark your map is nice, you get a journal that gives you relevant quest data. There are many towns in each region of the continent with a good number staying in a similar or the same location for future games, different parts of the world will have their own music, environments, and architecture. Good flavor text when entering a town, inn, mage guild, or when walking around in some dungeons. Different seasons in the game lead to different text descriptions or effects in the environment. You can toggle the slow pixelation effect on menus/text off if you want to get through menus and conversations faster. Some cool spells like one that allows you to break down many types of walls.

The randomly generated inn quests are often fairly dull, though to be fair to the game, are better than what Skyrim generated all these years before. Health and stat rolls can be very out of your favor where a class like the Barbarian will roll between 1-30 per level and you can get 3-6 stat points to assign at each level up. Never was a fan of random stat gains in all these games that are almost entirely about combat or combat and exploration. Though much of the combat can be made very easy with the use of potions that give elemental resistances, and near the end of the game you pretty much have to make use of these. Named enemies and their followers in quests are rarely a real thing. Many of the main quests will have someone telling you to go somewhere to get the thing that was stolen by some leader or powerful character that you will never see but will often be thanked for dealing with when you get back, I assume they wanted unique bosses at one point but were unable to add them before release.

Screenshots: https://twitter.com/Legolas_Katarn/status/1382592131366211585

Reviewed on Dec 14, 2023


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