Adventurers Adol and Dogi are stranded on a cursed island with about 20 other survivors of a shipwreck, needing to band together to build a camp to defend against attacks from what should be long extinct creatures (basically dinosaurs). Later involving a threat to the world from the goddess of earth, a serial killer, and a scapegoated ghost pirate.

Released with a poor translation that was later fixed. Uses the more active battle system started with Napishtim and the party system of Seven with character switching, weapon weaknesses, dodges, blocks, and specials, and the mapping from Celceta. Has a second character you play in the past that will alter the island in the present, though these are always very obvious and few changes.

Fun combat. Good music and characters. Gives a lot of time to not just your five other party members but to the NPC characters you are stranded with. A lot of the early bosses are pretty good, getting you used to mechanics or having interesting details. Later bosses can start to just have dull gimmicks, have way too much health, or can just be so pitiful and awkward to fight that it seems like they ran out of good ideas with the large number of them. Still has the problem of unlocking skills that are just useless when put next to other options or when you are limited to only four skill bindings. At about 30 hours it is on the longer side for Ys games, like Celceta was.

Minor issues starting the game where it might just close itself (and would always close itself if I clicked to start it in Steam and then brought up a different window) but was always quickly and easily solved by just starting it a second time.

A solid entry in the series.

Screenshots: https://twitter.com/Legolas_Katarn/status/1337838147342745600

Reviewed on May 16, 2021


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