"So tell me... How'd you feel looking behind those doors? Was it frightening? Saddening? Heartwrenching? Well, lemme tell you something...You were able to bear 'em because they weren't your tragedies."

A tragedy filled gothic horror/suspense/love story centered around a cursed house and its occupants over 100s of years. Primarily exploring social status, self image and loathing, sexism, trauma, and gender roles and dysphoria while detailing how and why characters became who they are or what lead them to act in the way they do. Well written, with often rapid shifts in tone from mysterious, horrific, funny, romantic, and grotesque. Subtle foreshadowing likely to be missed in one playthrough from the ways different characters describe things in the same or opposite ways, details in even what is shown as being censored text to cause surprise later having its own character reasoning for appearing so, frequent seemingly insignificant things that seem to have only been mentioned to give a bit more detail at the time being given greater or additional layers of meaning at later points in the story. Good use of pauses and breaks in text to create surprise and tension when mixed with well drawn expressive facial expressions. Frequent twists and sudden surprising elements to each story that both lead to a more unique tale in what once could have seemed more ordinary at first but that also furthers the games themes regarding the human condition. Mixture of beautiful, dark, and foreboding artwork done in a more realistic style than most visual novels with one of the strongest vocal heavy soundtracks I've heard.

The House in Fata Morgana ended up having one of the best believable romances I've seen, one of the best depictions of effects of trauma, one of the best soundtracks, best art style in a visual novel, and best pacing in a visual novel. Making it one of my favorite games.

Screenshots: https://twitter.com/Legolas_Katarn/status/1414423313552576521

Reviewed on Jul 12, 2021


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