Still very fun, but this really does feel like it should have been a DLC to Spider-Man 1 - very little gameplay is meaningfully changed, and Miles's unique powers mostly just end up removing whatever limited challenge was already present (also, giving him a roster of Spider-Gadgets felt like a real mistake, seeing as part of Miles being the "All-New, All-Different Spider-Man" is that there are things Peter can do that he can't).

Politically speaking, I mean ... much has been said about how the first game decided the NYPD were morally perfect, which isn't even true in the comics, but this game really feels dialed in on the "any change to the status quo is bad" thing. Why are you fighting the woman trying to stop the evil corporation, Miles? For that matter, why do the anti-corporate forces have to fund themselves via organized crime when their leader is a science wizard? What is going on?

Reviewed on Jan 15, 2024


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