The game is oozing with style and originality - even all these years later it's still pretty much a one of a kind game. The presentation is unique, the design is full of surprises, and yet... the game itself is borderline unplayable. Pretty much any functionality you'd expect from a "bridge building simulator" is just not there. You can't move the screen with WASD or arrow keys, only by moving the mouse to the far ends of the screen. You can't revert a move with a click of a button, you have to find a flying bug (the amount of which is randomly limited on every level) on screen and click on it. Choosing which piece of goo you want to pick up is all wonky if there are a lot of them in one place and it can take a while before you manage to get the one you want, which also results in errors in your buildings which just shouldn't happen. The OCD (additional challenges for every level) are available only in a special tab in the menu and not anywhere on screen. And as a cherry on top there is no options menu, so you can't change screen resolution or the language.

I don't know, maybe I'm complaining a bit too much but there were MANY points throughout the game where these small things were really taking the joy out of the game for me. I was a bit surprised when they annouced the sequel a while back, because I think what this game could really benefit from is a remaster or even a remake. But I then looked into it and it turned out there actually is a remaster. A fucking Netflix Games exclusive remaster, so essentially a mobile exclusive. And you know what? Maybe that's the way to go. I honestly think the Steam version might just be inferior to the mobile (and ideally the WII) ones. The wonky controls (at least partly) seem to be the weird result of an attempt at porting the mobile version to PC with little to none adjustments. So unless you have a way to "properly" experience the game, I would treat the Steam version more like a historical artifact of sorts, as despite its shortcomings it's still one of the most important indie games in gaming history.

Reviewed on Feb 19, 2024


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