Leszczyn
Bio
- unfortunately Polish
- friendless
- recovering League addict
- good at finding flaws
5/5 - childhood classics / games important to me
4.5/5 - pretty much perfect / personal favourites
4/5 - very good
3.5/5 - good
3/5 - ok
2.5 /5 - not good, but has some redeeming qualities / not good but not bad either / so bad that it's good
1.5-2/5 - not good
1/5 - don't play this shit
ratings are likely to be outdated
- unfortunately Polish
- friendless
- recovering League addict
- good at finding flaws
5/5 - childhood classics / games important to me
4.5/5 - pretty much perfect / personal favourites
4/5 - very good
3.5/5 - good
3/5 - ok
2.5 /5 - not good, but has some redeeming qualities / not good but not bad either / so bad that it's good
1.5-2/5 - not good
1/5 - don't play this shit
ratings are likely to be outdated
Badges
GOTY '23
Participated in the 2023 Game of the Year Event
Pinged
Mentioned by another user
Best Friends
Become mutual friends with at least 3 others
Noticed
Gained 3+ followers
GOTY '22
Participated in the 2022 Game of the Year Event
Elite Gamer
Played 500+ games
2 Years of Service
Being part of the Backloggd community for 2 years
Liked
Gained 10+ total review likes
GOTY '21
Participated in the 2021 Game of the Year Event
Gamer
Played 250+ games
N00b
Played 100+ games
Favorite Games
720
Total Games Played
019
Played in 2024
090
Games Backloggd
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Recently Reviewed See More
Why do I feel like I've already seen all of this despite it being my first 2D Mario?
Decent Steam Deck game and a very original mixture of genres - 2D action platformer + zombie survival game + puzzle game + narrative game. While each element works well on its own, when combined the game does have some problems.
First of all the movement feels... off. During combat or running the main character is very swift, but whenever you need to climb something or do some more complex platforming he suddenly becomes very slow and heavy. It creates a very weird dissonance between subsequent parts of the game, and it threw me off a lot. Don't get me wrong, both the platforimng and combat are pretty good on their own, but I don't think they mix together very well. The puzzles are fine, I guess. There isn't really a lot of them and most of the segments which include them transform into platforming sections once you solve them, but in this case it feels more natural.
And then there's the world and the story. The general vibe is very similar to The Last of Us - we have to fight these monsters, but people are monsters too sometimes etc. The main character of the game is written in a pretty interesting way, but it doesn't always show. Throughout most of the game he's insufferable, but after skimming through the pages of his diary which you are scattered across the levels you can see that he's a pretty complex character. The game also delves into psychological aspects of how a zombie apocalypse could affect people's lives which while interesting is also handled in a weird way. There are like these singular moments of realisation that "hey, I just thought of something interesting we could write into the game" but it rarely goes beyond that. The game is honestly full of great ideas, but it's very clear that this was the studio's first game - even despite this version supposedly being the "director's cut".
Despite the shortcomings though, I still think this is an ok game and I had a good time with it. I think all the ideas present in the game make it worthwile, even if you'll sometimes find yourself wondering if they shouldn't have been done differently.
First of all the movement feels... off. During combat or running the main character is very swift, but whenever you need to climb something or do some more complex platforming he suddenly becomes very slow and heavy. It creates a very weird dissonance between subsequent parts of the game, and it threw me off a lot. Don't get me wrong, both the platforimng and combat are pretty good on their own, but I don't think they mix together very well. The puzzles are fine, I guess. There isn't really a lot of them and most of the segments which include them transform into platforming sections once you solve them, but in this case it feels more natural.
And then there's the world and the story. The general vibe is very similar to The Last of Us - we have to fight these monsters, but people are monsters too sometimes etc. The main character of the game is written in a pretty interesting way, but it doesn't always show. Throughout most of the game he's insufferable, but after skimming through the pages of his diary which you are scattered across the levels you can see that he's a pretty complex character. The game also delves into psychological aspects of how a zombie apocalypse could affect people's lives which while interesting is also handled in a weird way. There are like these singular moments of realisation that "hey, I just thought of something interesting we could write into the game" but it rarely goes beyond that. The game is honestly full of great ideas, but it's very clear that this was the studio's first game - even despite this version supposedly being the "director's cut".
Despite the shortcomings though, I still think this is an ok game and I had a good time with it. I think all the ideas present in the game make it worthwile, even if you'll sometimes find yourself wondering if they shouldn't have been done differently.
Kind of like a more laid back Professor Layton game. I liked the artstyle, but it does have sort of a low-budget vibe. Puzzles are easy but relaxing for the most part. There were a couple which had some weird wording or were a bit unclear, but nothing too hard to get through. Story-wise it's pretty good as well, despite some heavy-handed dialogue (which btw is fully voiced!) and a rushed, mediocre ending. The humor didn't resonate with me entirely either, but I still chuckled a couple of times. Overall if you like puzzles / are a Layton a fan, definitely give it a go, given how cheap it is it's definitely worth it.