Shoutout to Capcom for the PC version being a glitchy piece of garbage that crashes on start! Took me 2 hours to find a solution online to actually play this game.
Anyway, DMC4 is just more DMC3-esque action. They have a more serious looking story this time around, but anytime Dante appears it gets goofier. I think Nero might actually be more fun to play than Dante since the devil arm allows for some good mechanics, though I think Dante's stance system with the different styles he has adds to more depth overall. Thank GOD they made style switching a button press in this game, seriously.
I think this game has some bizarre pacing issues. The plot just sort of instantly happens, there's not a lot of problem solving before you go "church is bad" sort of instantly. IDK what I expect from an action game. Once you switch to Dante in the second half, you're stuck mostly backtracking and refighting bosses you already encountered as Nero in the same locations. It's like Halo 1 but worse, really. Wish there was more diversity here and the two heroes doing missions side by side instead of each getting one big chunk separately. Pacing was a huge issue.
Also, I'm coming to terms with how DMC is not how I imagined it to be. Horror-lite mission-based puzzle-ish platformer that just so happens to have arena fighting sections. I expected much more direct high octane action but these games continue to give off inconsistent vibes to me. Still, gameplay is fun once you can get it going. Some sections are still kinda bleh though.
Overall this game is about the same as DMC3 to me. I think there's better controls and gameplay here with DMC3's story and presentation being better overall. I dipped into Vergil mode and Judgement Cut Ended the tutorial boss and called it there since replaying campaigns immediately isn't for me. I'm not sure this series is what I thought I signed up for, but the game is still enjoyable to play and has some cool stuff to it. Good but not great, glad I played it.

Reviewed on Sep 10, 2023


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