It's a cute little RPG, though I'd definitely say the more hardcore might enjoy it more. Not as hard as I was expecting given some of the things I've heard about it - admittedly, I know some Secrets about the gameplay systems that help a bit, but they honestly don't feel like they'd be impactful enough to make it that much easier?

Admittedly, the game also forces you to grind. Probably one of the most infamous aspects of the game is that you need a fairly-rare drop from fairly-rare reinforcements to proceed in the game three times (if you're going for the good ending). Even if you know what to look for (I did) it's gonna take a bit to show up, which lets you power up your gear fairly well even without going out of your way (unless you get ridiculously unlucky or, in an ironic twist, ridiculously lucky with getting the required drop).

Mastering buffs, debuffs, and elemental combos are key to succeeding in combat, which is a plus in my book. Dice factor in less than you might expect, and the ability to rig your rolls (if you have a guide) makes it... even less contributory, honestly.

The writing is excellent, as you'd expect from a game penned by Matsuno - I think my only critique would be that the actions that let you get the good ending... don't really make sense for causing the good ending, if that makes any sense? Otherwise it does a good job of building the world, which is particularly impressive considering that it's sixteen hours long and takes place inside a singular dungeon.

Overall, I do like the game, but I can't really say I'd recommend it a ton (at least to actually play).

Reviewed on Jun 25, 2023


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