2 reviews liked by LightBestGirl


This review contains spoilers

(This is a post from my blog: https://saab900blog.blogspot.com/)

I miss Dark Souls. That is the thought that crossed my mind when I felled Malenia, Goddess of Rot. After that moment, there was a single feeling that washed over me: exhaustion. I was exhausted of playing Elden Ring. Thoroughly and viciously, I was utterly exhausted.

To be upfront about it, I have quite a love-hate relationship with Elden Ring. Sometimes, I hate it. I wonder how some of the stupendously idiotic decisions and enemies and encounters even made it past initial conceptualization. Other times, I am in love with it. I cannot fathom how what I'm seeing was dreamt by a human mind, how it coalesced into something so incredible. Mostly? It's both. There was rarely ever a time I felt indifferent to it.

I have no idea where to start when talking about this game. I have tried to put my thoughts into words three times so far, and all of those times they completely failed to convey my feelings. I think it comes down to one thing: I am saddened by this game. I am not angry at it, nor am I disappointed. It's not a raging sadness, one filled with mistrust and betrayal. It is simply a lonely, quiet sadness: a feeling of melancholic acceptance. There is nothing about Elden Ring that is offensively bad. There is nothing that made me genuinely angered or even upset.

It is a walking corpse. A retread. It is the dream that is not allowed to die, a work that is not allowed to be simply be. It must be something more. More. More is the key of Elden Ring. There are more enemies. More bosses. More story. More lore. More endings. More world. More music. More, more, more, there is so much more, but there is no justification. I guess I would liken it to an artists greatest hits, in the sense that it doesn't feel like something new, like a new record from your favorite singer. It's not a new direction, or a new beginning. Elden Ring is the end. There is nowhere for this corpse to go. Fights like Malenia and Malekith push this series so hard, harder than even Artorias or Gael or Sister Friede that I genuinely think it has gone too far. In its effort to be bigger, to be better, Elden Ring feels empty.

That is what saddens me the most. This game feels so fundamentally, wholly, not there. In a series so poignant, so focused on the idea of letting go, of realizing when one has gone too far, its finale charges forward, bluntly and drunkenly. There is nothing new here. There is nothing one has not seen before, nothing unique that you couldn't find in the series' other offerings. Is that a bad thing? I believe so. In a medium with such blood, sweat and tears poured into it, there must be a reason. When there is, quite literally, nothing fundamentally new, nothing fundamentally innovative, then it is just more, and no reason for it. There must be a cause. More is not an excuse. It's a selling point.

Elden Ring is the ashes of a fire gone cold. The ashes are still warm, but the fire is gone, the brilliance absent. In a world where accepting that there is indeed an end, it clings to life, grotesquely and vainly. The ashes cannot burn bright. The flames cannot dance across the canopy of the dark night sky. All it can do is smolder and smoke and die. A cold, lonely, pitiful death. And that is all there is to it: cold, lonely ash.

Aight, pretty much slept on this over night.

I had no idea what I was getting into with elden ring even less than most of the people hyped about it due to me not really watching trailers or even researching whats its about. I only really knew that GRRM and FS collaborated on this. In a way this helped as I already had familiarity with FS games, though I never truly finished them. I didn't even know it was open world till week of release .

So picking up ER, 3 weeks of playing through the game, going for achievements and actually finishing it for a first playthrough is kinda a shock to me but I think it only shows how much fun this game is compared to its predecessors.

The feeling of freedom and progression by your means in a big map like this is why I think I sunk over 100 hours into this. Why this was the case for me is just how much I loved the world from the first few sights of grace. They hit the nail in the head with the art style and limgrave only shows their ideas of player choice hammer home. Of course, soulsborne gameplay is here and I LOVE IT. The aspect I always loved was the challenges it had and why I think over time I'm coming to appreciate challenging yet rewarding games, even if I suck.

That idea only gets more interesting with the bosses but player choice is in effect with summonings, which are a great (and now balanced) addition.

One thing I hate though is people ignoring that idea and saying summoning means you didn't beat the game, which is a stupid take I feel as it only helps prove the idea of player choice well.

As for dungeons, some get a but repetitive, others are designed really well. Yeah, there are also some bosses that aren't so great which are just rehashes of other bosses but I didn't mind all too much considering I only did most of those afterwards. A lot of the actual demigods you face are all really great, my personal favourite boss is the penultimate one. Finale boss isn't too great and I found tedious but is quite interesting at a glance due to its design, the music backing it and of course the lore.

I'll be frank, the lore is too vast for little me but the stuff I did get from questlines and possibly subsequent replays will help immeasurably at times. The stuff I did get though is a huge what the fuck, I'm not familiar with GRRM's way of writing but ER somewhat made me curious about this man due to his work on this.

So for what I got out of it with 0 expectations, it's an incredible well thought out open world game with amazing combat, a wide variety of customisation, a interesting world with some great NPC's, intricate level design as well as a god tier music design. For 100+ hours I got my moneys worth and so much more, cannot wait for the DLC's since track records show FS does so well on them.

In summary, good game me like. Discussing this game weirdly made me talk to people more which was actually fun. Appreciated them a lot.