Quite an interesting entry to the Amnesia games. There are so many improvements from the previous games, but at the same times there are definitely some conflicting game design decisions too.

First off, the interactivity with the environment is back from TDD, and it is improved upon. The new inventory and resource management was way more immersive and I liked the concept of using matches or your lantern as a light source.
The setting and environments in the game are top notch as always for the Amnesia series, so no issues there either. And improved graphics are beneficial to the environment as well.

Here's where the game starts to fall a bit short for me.
First, the soundtrack is nowhere near as present as other games, which is such a shame since it adds so much to the horror, which I found to be a bit lacking.
The monsters also stopped being scary quite quickly, which is such a shame considering they have by far the most intimidating designs and move pretty fast too.
The story is way too all over the place until the end of the game. I know that's kind of the point, but none of the notes I found immersed me enough; the only ones that did were those that linked to previous games.

Overall, it was a solid experience but TDD is still the better horror game. Besides, I felt it was a few hours too long.

Reviewed on Apr 06, 2024


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