"With my dying breath, I curse the poor!" - Greg the Dragon seconds before magically obliterating the Gransys Slums for absolutely no rhyme or reason

Dragon's Dogma is that sort of game where it feels like it shouldn't work at all, but by sheer force of will it does anyhow. Godawful slow traversal across a mostly empty world? Oh, you bet, and yet I got sucked in and happily wandered around that barren repetitive landscape with almost nothing to see in it, fighting all of like 5 enemy types and having a great time while my pawns chattered incessantly about things hating fire. The story is extremely thin and lacking in detail, but do you think I'm really gonna sit there and just let that bastard dragon take my heart without giving him a piece of my mind? Hell no, give that back, that's mine! It's an incredibly weird game that stands out as one of the more experimental and interesting works Capcom put out during the entire PS3/360 era - despite its flaws, there's something unique and compelling here that lands just right. Definitely interested to see what they do with the sequel, and maybe I'll check out the post-game and DLC content before then.

Reviewed on Jan 16, 2024


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