Prime 3 in a lot of ways feels like a better version of Prime Hunters. The games are almost eerily connected, not just in tone and style but even in the structure of the games themselves, to the point where separating the Prime games into groups of 1 and 2 next to 3 and hunters almost makes more sense than seeing it as a trilogy with a spinoff. Beyond comparisons to a much much worse game however, Prime 3 has a lot to like. The new motion aiming is such a spectacular improvement to the game, and thanks to the trilogy releasing on Wii as well it was thankfully ported to 1 and 2, leaving next to 0 reason to play those games on the GameCube. It's genuinely baffling how much better the game feels compared to its predecessors. Unfortunately though, Prime 3 falls short in the departments of atmosphere and immersion that the first two games excelled in. The three major worlds tend to default to boring fiery red theme (Bryyo), another dreary reddish theme (Pirate Homeworld), and the Ancient Cistern from Skyward Sword (Elysia). While these are mostly fine, they don't compare to the bolder and more memorable environments of the first two games. Notably, this also extends to the soundtrack. Where the game truly excels is in its very first and very last missions. Ignoring the bloated opening, the missions of the first mini planet of Norion are genuinely engaging, and the finale on the last area Phaaze is top notch, rivalling the most creative areas of the first two games. One other thing to note is that a lot of people seem to see this as a more watered down experience in comparison to the first two games, as it has a less isolated atmosphere and focuses less on exploration than the other games. While that is true to an extent, a lot of emphasis being placed on tradition and not the merits of the game itself is backwards. Bottom line, this is a great game that absolutely deserves its spot as the definitive conclusion of this brilliant trilogy of games.

Reviewed on Apr 10, 2024


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